Float-UP0811

Serbia
On FACEIT since 2021 116 matches tracked 116 matches in 30 days
ELO ▼ 160
2,944
30-day peak: 3,117
Rank EU ▼ 3,317 places
#10,221
Serbia #165 in Serbia
30 days · prev. #6,904 · best #4,955
Last updated:

How does Float-UP0811 play?

Rating 0.90 K/R 0.67 ADR 73.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 28% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 8x 4K, 1 ace in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.0).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.2−2.8 · Ø 4.0 better than 1%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Float-UP0811 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
24 matches · 50% win rate
On Wednesdays −90 ELO, win rate 35%

Float-UP0811 loses the most ELO on Anubis: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Anubis
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 35%
0.69 better than 20%
74.8 better than 17%
0.92 better than 10%
51% of 211 duels better than 42%
27% of 22 situations better than 18%
Anubis24
50% better than 36%
0.73 better than 38%
78.2 better than 30%
0.98 better than 24%
54% of 123 duels better than 59%
50% of 8 situations better than 76%
Dust 216
38% better than 7%
0.59 better than 1%
67.0 better than 1%
0.78 better than 1%
47% of 75 duels better than 22%
57% of 7 situations better than 90%
Nuke15
27% better than 1%
0.67 better than 11%
72.7 better than 8%
0.92 better than 8%
50% of 68 duels better than 33%
17% of 6 situations better than 8%
Cache7
43% -
0.60 -
63.7 -
0.83-
55% of 31 duels -
50% of 6 situations -
Inferno5
60% -
0.62 -
71.4 -
0.88-
33% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Float-UP0811 plays

Across 116 matches Float-UP0811 averages K/R 0.67, ADR 73.0 and a rating of 0.90. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Mirage with a 50% win rate in 48 matches. In 23 of 116 matches the rating was 1.10 or higher (20%), in 62 it was below 0.90. In 116 matches with detailed stats: 8 4Ks and 1 ace. Float-UP0811 loses the most ELO on Anubis (−60 ELO, win rate 50%). Things go best on Mirage (+150 ELO, win rate 50%). Last 30 days: 116 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.