FloPPyyyyyyy

Germany
On FACEIT since 2018 79 matches tracked 28 matches in 30 days
Last updated:

How does FloPPyyyyyyy play?

Rating 1.02 K/R 0.70 ADR 77.5 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 79 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 11x 4K, 1 ace in 79 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 9.0+4.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FloPPyyyyyyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
22 matches · 45% win rate
On Inferno −23 ELO
23 matches · 65% win rate
Between 0:00 and 6:00 −48 ELO, win rate 43%

FloPPyyyyyyy loses the most ELO in match 2 of the day: −48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
65% better than 79%
0.69 better than 23%
73.7 better than 14%
1.04 better than 44%
46% of 68 duels better than 15%
79% of 14 situations better than 99%
Ancient15
53% right on the average
0.70 better than 28%
81.9 better than 50%
0.99 better than 34%
49% of 49 duels better than 35%
63% of 8 situations better than 94%
Dust 213
31% -
0.67 -
77.4 -
0.95-
54% of 41 duels -
13% of 8 situations -
Anubis12
50% -
0.74 -
80.2 -
1.07-
50% of 34 duels -
17% of 6 situations -
Cache10
60% -
0.70 -
76.7 -
1.03-
52% of 27 duels -
17% of 6 situations -
Nuke5
40% -
0.69 -
71.9 -
0.94-
31% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FloPPyyyyyyy plays

Across 79 matches FloPPyyyyyyy averages K/R 0.70, ADR 77.5 and a rating of 1.02. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 32 of 79 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. FloPPyyyyyyy loses the most ELO in match 2 of the day (−48 ELO, win rate 45%). Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.