FloAt-UP-
Name history of FloAt-UP-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does FloAt-UP- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.98. Last 3 months: 0.94 (at the start 0.98). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 86.8. Last 3 months: 74.2 (at the start 77.8). Clearly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 55% (at the start 57%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 53% (at the start 58%). Clearly above the average (49%).
Best month: August 2026 with 2,233. Last 3 months: 2,149 (at the start 1,995).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 247 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FloAt-UP- loses the most ELO on Mirage: −141 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.10 · Dust 2
- Most kills in a match: 36 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How FloAt-UP- plays
Across 247 matches FloAt-UP- averages K/R 0.67 and ADR 75.3; the rating across the 206 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 37 matches. In 69 of 206 matches the rating was 1.10 or higher (33%), in 98 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. FloAt-UP- loses the most ELO on Mirage (−141 ELO, win rate 53%). Things go best on Ancient (+25 ELO, win rate 62%). Improved over the last three months: ELO +154. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.94, ADR at 74.2. Last 30 days: 71 matches, win rate 55%, net ELO −116.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.