Fllute

Liechtenstein
167 matches tracked
Last updated:

How does Fllute play?

Rating 1.06 (from 135 matches) K/R 0.69 ADR 74.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.15+0.18 · Ø 0.97 better than 92%
Pistol kills per match 2.4
Knife kills 6 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 37%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 2 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 85%
Enemies flashed per round 0.43+0.16 · Ø 0.27 better than 86%
Deaths per round 60%−13 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, ADR +4.4, Win rate +4 pp, ELO +137
= Stayed the same
Rating at 1.07, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −113 ELO
26 matches · 46% win rate
On Anubis −98 ELO
35 matches · 60% win rate
On Wednesdays ±0 ELO, win rate 36%

Fllute loses the most ELO on Ancient: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 16%
0.73 right on the average
78.0 better than 43%
1.08 better than 73%
57% of 90 duels better than 85%
46% of 35 situations better than 73%
Dust 244
50% right on the average
0.61 better than 5%
65.4 better than 2%
1.02 better than 54%
51% of 53 duels better than 54%
53% of 34 situations better than 86%
Anubis35
60% better than 78%
0.72 right on the average
78.1 better than 41%
1.08 better than 75%
63% of 81 duels better than 95%
54% of 37 situations better than 83%
Ancient26
46% better than 37%
0.72 right on the average
77.0 better than 32%
1.06 better than 74%
45% of 42 duels better than 22%
43% of 21 situations better than 63%
Nuke6
33% -
0.71 -
74.3 -
1.00-
55% of 11 duels -
0% of 6 situations -
Cache5
60% -
0.69 -
73.5 -
1.05-
41% of 22 duels -
71% of 7 situations -
Inferno4
50% -
0.70 -
78.6 -
1.07-
100% of 3 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fllute plays

Across 167 matches Fllute averages K/R 0.69 and ADR 74.4; the rating across the 135 rated matches is 1.06. Biggest strength: Deaths per round at just 60% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 55 of 135 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 91 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. Fllute loses the most ELO on Ancient (−113 ELO, win rate 46%). Things go best in match 4 of the day (+67 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.04, ADR +4.4, Win rate +4 pp, ELO +137. Unchanged in recent months: Rating at 1.07, Headshots at 45%. Last 30 days: 8 matches, win rate 25%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.