Flirt3x

Australia
On FACEIT since 2017 383 matches tracked 138 matches in 30 days
ELO ▲ 50
2,550
30-day peak: 2,739
Rank OCE ▼ 30 places
#245
Australia #136 in Australia
30 days · prev. #215 · best #118
Last updated:

How does Flirt3x play?

Rating 1.08 K/R 0.76 ADR 81.0 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 383 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.9
Knife kills 18 in 383 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 49x 4K, 4 aces in 329 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +8.4, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −217 ELO
80 matches · 49% win rate
On Ancient −79 ELO
84 matches · 49% win rate
On Mondays −4 ELO, win rate 39%

Flirt3x loses the most ELO on Dust 2: −217 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.31 · Dust 2
  4. Most kills in a match: 50 · Anubis

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
50% better than 39%
0.75 right on the average
79.0 better than 38%
1.06 better than 55%
51% of 412 duels better than 45%
43% of 87 situations better than 63%
Ancient84
49% better than 36%
0.76 right on the average
80.1 better than 36%
1.07 better than 56%
57% of 277 duels better than 75%
41% of 61 situations better than 59%
Dust 280
49% better than 36%
0.85 better than 87%
89.1 better than 82%
1.18 better than 84%
48% of 269 duels better than 29%
31% of 49 situations better than 30%
Anubis43
47% better than 30%
0.73 better than 41%
75.8 better than 22%
1.02 better than 41%
50% of 145 duels better than 36%
44% of 27 situations better than 63%
Cache24
63% -
0.68 -
76.0 -
0.98-
52% of 89 duels -
65% of 17 situations -
Nuke21
38% better than 7%
0.73 better than 35%
78.8 better than 32%
1.01 better than 34%
51% of 67 duels better than 42%
33% of 15 situations better than 33%
Inferno7
57% -
0.77 -
84.8 -
1.12-
55% of 22 duels -
43% of 7 situations -
Vertigo4
50% -
0.81 -
89.9 -
1.19-
57% of 7 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flirt3x plays

Across 383 matches Flirt3x averages K/R 0.76, ADR 81.0 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 176 of 383 matches the rating was 1.10 or higher (46%), in 125 it was below 0.90. In 329 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Flirt3x loses the most ELO on Dust 2 (−217 ELO, win rate 49%). Things go best on Cache (+51 ELO, win rate 63%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +8.4, Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −104. Last 30 days: 138 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.