Flicker3st

Germany
260 matches tracked 143 matches in 30 days
ELO ▲ 260
2,016
30-day peak: 2,091
Rank EU
#229,270
Germany #6,124 in Germany
Last updated:

How does Flicker3st play?

Rating 0.95 K/R 0.69 ADR 78.5 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.95−0.07 · Ø 1.02 better than 24%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 41%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 30x 4K, 2 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Flicker3st is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 260 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −115 ELO
20 matches · 25% win rate
On Mirage −93 ELO
50 matches · 52% win rate
On Fridays −6 ELO, win rate 36%

Flicker3st loses the most ELO on Cache: −115 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.87 · Dust 2
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
55% better than 65%
0.71 better than 39%
83.1 better than 66%
1.00 better than 41%
48% of 298 duels better than 35%
47% of 62 situations better than 75%
Mirage50
52% right on the average
0.69 better than 27%
75.5 better than 26%
0.95 better than 24%
49% of 181 duels better than 38%
43% of 42 situations better than 64%
Ancient40
40% better than 15%
0.65 better than 12%
74.0 better than 18%
0.88 better than 8%
44% of 162 duels better than 13%
48% of 27 situations better than 77%
Inferno29
69% better than 89%
0.72 better than 42%
88.1 better than 80%
1.04 right on the average
52% of 132 duels right on the average
64% of 14 situations better than 94%
Nuke26
50% better than 30%
0.68 better than 17%
75.7 better than 21%
0.92 better than 13%
46% of 81 duels better than 18%
54% of 26 situations better than 85%
Cache20
25% -
0.69 -
77.5 -
0.93-
40% of 67 duels -
67% of 12 situations -
Anubis18
44% better than 25%
0.61 better than 4%
68.4 better than 2%
0.86 better than 4%
37% of 49 duels better than 2%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How Flicker3st plays

Across 260 matches Flicker3st averages K/R 0.69, ADR 78.5 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 29 matches. In 71 of 260 matches the rating was 1.10 or higher (27%), in 118 it was below 0.90. In 260 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Flicker3st loses the most ELO on Cache (−115 ELO, win rate 25%). Things go best on Dust 2 (+92 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −27 ELO. Last 30 days: 143 matches, win rate 50%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.