FlickOff-

Ukraine
235 matches tracked 23 matches in 30 days
ELO ▲ 150
2,463
30-day peak: 2,463
Rank EU
#59,913
Ukraine #3,337 in Ukraine
Last updated:

How does FlickOff- play?

Rating 1.08 (from 234 matches) K/R 0.78 ADR 82.5 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 6 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 33x 4K, 3 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 83.1, ELO at 2,463
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −283 ELO
29 matches · 24% win rate
In match 1 of the day −165 ELO
51 matches · 41% win rate
Between 0:00 and 6:00 −193 ELO, win rate 46%
On Mondays −134 ELO, win rate 27%

FlickOff- loses the most ELO in match 4 of the day: −283 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 66%
0.82 better than 80%
85.7 better than 72%
1.14 better than 79%
60% of 388 duels better than 90%
42% of 55 situations better than 62%
Dust 264
50% better than 44%
0.78 better than 67%
85.4 better than 69%
1.11 better than 71%
59% of 317 duels better than 86%
41% of 39 situations better than 60%
Ancient39
46% better than 28%
0.71 better than 32%
78.3 better than 33%
0.99 better than 34%
51% of 221 duels better than 45%
57% of 21 situations better than 89%
Anubis30
43% better than 20%
0.75 right on the average
77.4 better than 28%
1.02 better than 43%
56% of 131 duels better than 73%
26% of 19 situations better than 21%
Inferno18
67% better than 83%
0.75 right on the average
82.0 better than 48%
1.02 better than 36%
65% of 98 duels better than 95%
43% of 7 situations better than 62%
Cache9
44% -
0.81 -
80.2 -
1.14-
58% of 43 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlickOff- plays

Across 235 matches FlickOff- averages K/R 0.78 and ADR 82.5; the rating across the 234 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 108 of 234 matches the rating was 1.10 or higher (46%), in 75 it was below 0.90. In 165 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. FlickOff- loses the most ELO in match 4 of the day (−283 ELO, win rate 24%). Things go best in match 3 of the day (+322 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +322 ELO. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 83.1, ELO at 2,463. Last 30 days: 23 matches, win rate 61%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.