Fleuron-

Thailand
On FACEIT since 2018 228 matches tracked 29 matches in 30 days
ELO ▼ 56
2,553
30-day peak: 2,609
Rank SEA ▼ 154 places
#911
Thailand #45 in Thailand
30 days · prev. #757 · best #733
Last updated:

How does Fleuron- play?

Rating 1.11 (from 202 matches) K/R 0.80 ADR 85.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 228 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 36x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.22, ADR −8.0, Win rate −16 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.90). Slightly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
59 matches · 41% win rate
On Anubis −17 ELO
25 matches · 40% win rate
On Fridays −53 ELO, win rate 31%

Fleuron- loses the most ELO on Mirage: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Longest win streak: 15 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 11%
0.72 better than 37%
78.2 better than 34%
0.98 better than 28%
46% of 276 duels better than 19%
44% of 34 situations better than 67%
Dust 255
64% better than 87%
0.83 better than 82%
85.2 better than 69%
1.19 better than 86%
51% of 198 duels better than 45%
40% of 30 situations better than 55%
Ancient42
52% better than 45%
0.79 better than 65%
86.0 better than 67%
1.10 better than 66%
52% of 209 duels better than 47%
57% of 23 situations better than 89%
Anubis25
40% better than 14%
0.83 better than 85%
91.4 better than 90%
1.13 better than 76%
53% of 134 duels better than 55%
33% of 18 situations better than 35%
Inferno22
64% better than 73%
0.88 better than 85%
91.9 better than 76%
1.27 better than 87%
50% of 114 duels better than 22%
54% of 13 situations better than 81%
Nuke13
38% -
0.79 -
90.5 -
1.10-
52% of 96 duels -
14% of 7 situations -
Cache12
67% -
0.88 -
92.7 -
1.22-
45% of 77 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fleuron- plays

Across 228 matches Fleuron- averages K/R 0.80 and ADR 85.6; the rating across the 202 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 112 of 228 matches the rating was 1.10 or higher (49%), in 71 it was below 0.90. In 162 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. Fleuron- loses the most ELO on Mirage (−71 ELO, win rate 41%). Things go best on Ancient (+131 ELO, win rate 52%). Match no. 3 of the day goes best: 68% win rate, +103 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.13, Rating −0.22, ADR −8.0, Win rate −16 pp, ELO −131. Last 30 days: 29 matches, win rate 41%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.