Flaydox

Palau
118 matches tracked
Last updated:

How does Flaydox play?

Rating 1.05 K/R 0.75 ADR 82.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.05+0.02 · Ø 1.03 better than 78%
Pistol kills per match 2.5
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 76%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 2.6+0.3 · Ø 2.3 better than 89%
4Ks and aces 18x 4K, 3 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 41%
Enemies flashed per round 0.59+0.32 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.09, ADR −5.6, Win rate −12 pp, ELO −271

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
34 matches · 56% win rate
On Dust 2 −27 ELO
29 matches · 38% win rate
On Thursdays ±0 ELO, win rate 36%

Flaydox loses the most ELO on Mirage: −57 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.99 · Anubis
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 73%
0.76 better than 68%
84.0 better than 75%
1.07 better than 74%
56% of 114 duels better than 82%
47% of 15 situations better than 76%
Dust 229
38% better than 12%
0.76 better than 73%
78.8 better than 48%
1.05 better than 70%
50% of 106 duels right on the average
39% of 18 situations right on the average
Anubis23
39% better than 16%
0.72 better than 55%
80.6 better than 64%
1.01 better than 60%
43% of 86 duels better than 17%
36% of 11 situations better than 47%
Ancient17
47% better than 41%
0.74 better than 61%
84.2 better than 74%
1.02 better than 62%
50% of 52 duels right on the average
0% of 8 situations better than 1%
Nuke8
63% -
0.86 -
90.6 -
1.24-
46% of 28 duels -
50% of 6 situations -
Inferno7
29% -
0.73 -
78.9 -
1.02-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Flaydox plays

Across 118 matches Flaydox averages K/R 0.75, ADR 82.2 and a rating of 1.05. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.9 kills per match with 40% headshots. The strongest map is Mirage with a 56% win rate in 34 matches. In 49 of 118 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 89 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. Flaydox loses the most ELO on Mirage (−57 ELO, win rate 56%). Things go best on Anubis (+26 ELO, win rate 39%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.09, ADR −5.6, Win rate −12 pp, ELO −271.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.