FlatEric7

Germany
127 matches tracked
Last updated:

How does FlatEric7 play?

Rating 0.89 K/R 0.64 ADR 74.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 31%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.88−0.10 · Ø 0.98 better than 10%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.8%).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 9%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 11x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether FlatEric7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
45 matches · 58% win rate
Between 18:00 and 24:00 +29 ELO, win rate 48%

FlatEric7 loses the most ELO on Dust 2: −33 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Most kills in a match: 29 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
58% better than 78%
0.59 better than 4%
70.2 better than 9%
0.83 better than 4%
52% of 184 duels better than 62%
33% of 15 situations better than 37%
Anubis28
50% better than 42%
0.70 better than 41%
80.5 better than 58%
0.98 better than 42%
43% of 95 duels better than 10%
22% of 18 situations better than 12%
Ancient18
39% better than 14%
0.66 better than 17%
74.4 better than 18%
0.87 better than 9%
43% of 60 duels better than 12%
29% of 7 situations better than 26%
Cache15
47% -
0.59 -
73.6 -
0.82-
43% of 69 duels -
38% of 8 situations -
Inferno12
67% -
0.78 -
83.9 -
1.07-
53% of 32 duels -
29% of 7 situations -
Nuke6
67% -
0.56 -
66.0 -
0.78-
38% of 16 duels -
0% of 1 situations -
Mirage3
67% -
0.63 -
73.3 -
0.87-
40% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlatEric7 plays

Across 127 matches FlatEric7 averages K/R 0.64, ADR 74.6 and a rating of 0.89. Biggest strength: Utility damage per round at 5.5, better than 80% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 14.1 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 24 of 127 matches the rating was 1.10 or higher (19%), in 69 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 1 ace. FlatEric7 loses the most ELO on Dust 2 (−33 ELO, win rate 58%). Things go best on Anubis (+90 ELO, win rate 50%). Match no. 1 of the day goes best: 70% win rate, +79 ELO. Last 30 days: 3 matches, win rate 100%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.