FlashLeo21

France
256 matches tracked 74 matches in 30 days
Last updated:

How does FlashLeo21 play?

Rating 0.97 (from 179 matches) K/R 0.71 ADR 76.6 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 98%
AWP share of kills 1%−10 pp better than 7%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.4
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−1.4 pp better than 14%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 31x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +429
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.07, ADR −7.3, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.68 (at the start 0.78).

Patterns

From the last 256 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −154 ELO
51 matches · 43% wins
On Mirage −139 ELO
45 matches · 44% wins
On Saturdays −97 ELO, win rate 44%

FlashLeo21 loses the most ELO on Ancient: −154 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.95 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
61% better than 79%
0.69 better than 25%
76.4 better than 25%
0.90 better than 9%
50% of 204 duels better than 41%
48% of 29 situations better than 78%
Ancient51
43% better than 20%
0.73 better than 43%
78.4 better than 33%
0.96 better than 22%
46% of 208 duels better than 20%
32% of 31 situations better than 32%
Mirage45
44% better than 19%
0.68 better than 20%
74.0 better than 17%
0.91 better than 11%
48% of 179 duels better than 29%
55% of 20 situations better than 90%
Inferno44
52% better than 43%
0.75 level
76.7 better than 19%
1.11 better than 65%
52% of 130 duels level
56% of 18 situations better than 84%
Anubis32
63% better than 81%
0.75 better than 53%
79.3 better than 41%
1.04 level
48% of 112 duels better than 28%
31% of 13 situations better than 31%
Nuke12
33% -
0.74 -
81.4 -
1.04-
60% of 43 duels -
20% of 5 situations -
Cache10
60% -
0.59 -
67.5 -
0.83-
33% of 52 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlashLeo21 plays

Across 256 matches FlashLeo21 averages K/R 0.71 and ADR 76.6; the rating across the 179 rated matches is 0.97. Biggest strength: Headshot rate at 63%. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 15.2 kills per match, 63% of them headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 55 of 179 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 1 aces. Best month by rating: July 2026 at 1.04. FlashLeo21 loses the most ELO on Ancient (−154 ELO, win rate 43%). Things go best in match 1 of the day (+196 ELO, win rate 59%). Improved over the last three months: Headshots +5 pp, ELO +429. Got weaker: K/R −0.10, Rating −0.07, ADR −7.3, Win rate −5 pp. Last 30 days: 74 matches, win rate 51%, ELO balance +60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.