Flash-

USA
107 matches tracked 48 matches in 30 days
ELO ▲ 135
1,959
30-day peak: 1,991
Rank NA ▲ 196 places
#8,666
30 days · prev. #8,862 · best #8,324
Last updated:

How does Flash- play?

Rating 1.01 (from 87 matches) K/R 0.71 ADR 81.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Weakness
Last one alive

18% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 25%+15 pp · Ø 10% better than 93%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.14, ADR +11.9, Win rate +9 pp
= Stayed the same
ELO at 1,991
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.94. Last 3 months: 0.77 (at the start 0.65). Slightly above the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
22 matches · 41% win rate
In match 1 of the day +29 ELO
38 matches · 39% win rate

Flash- loses the most ELO in match 2 of the day: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.70 · Overpass

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 54%
0.69 better than 32%
79.2 better than 48%
0.95 better than 30%
49% of 137 duels better than 43%
23% of 13 situations better than 15%
Dust 224
58% better than 76%
0.71 better than 43%
85.2 better than 78%
0.99 better than 44%
57% of 107 duels better than 83%
25% of 8 situations better than 19%
Ancient17
35% better than 8%
0.72 better than 43%
79.7 better than 45%
1.08-
52% of 61 duels better than 55%
33% of 6 situations better than 38%
Inferno17
41% better than 14%
0.73 right on the average
80.8 better than 50%
1.08-
60% of 78 duels better than 87%
25% of 4 situations better than 19%
Anubis12
25% -
0.70 -
79.7 -
0.94-
50% of 78 duels -
33% of 6 situations -
Cache5
40% -
0.63 -
81.1 -
0.87-
60% of 35 duels -
0% of 1 situations -
Nuke3
100% -
0.90 -
90.5 -
1.27-
91% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flash- plays

Across 107 matches Flash- averages K/R 0.71 and ADR 81.4; the rating across the 87 rated matches is 1.01. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 55 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.28. Flash- loses the most ELO in match 2 of the day (−48 ELO, win rate 41%). Things go best from match 5 of the day (+92 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +92 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +11.9, Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,991. Last 30 days: 48 matches, win rate 52%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.