Flaremage

Czech Republic
On FACEIT since 2015 157 matches tracked 17 matches in 30 days
ELO ▲ 25
2,382
30-day peak: 2,382
Rank EU
#77,784
Czech Republic #626 in Czech Republic
Last updated:

How does Flaremage play?

Rating 1.03 K/R 0.73 ADR 81.1 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.8
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +63
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 80.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
34 matches · 47% win rate

Flaremage loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
50% better than 44%
0.73 better than 43%
82.7 better than 57%
1.04 right on the average
53% of 219 duels better than 59%
40% of 20 situations better than 56%
Inferno34
65% better than 79%
0.80 better than 68%
85.3 better than 65%
1.14 better than 72%
51% of 171 duels better than 31%
53% of 15 situations better than 80%
Mirage34
47% better than 30%
0.69 better than 25%
77.4 better than 29%
0.97 better than 27%
56% of 156 duels better than 76%
26% of 19 situations better than 19%
Nuke13
54% -
0.80 -
84.7 -
1.16-
66% of 50 duels -
38% of 8 situations -
Cache9
44% -
0.65 -
77.1 -
0.90-
50% of 40 duels -
50% of 2 situations -
Anubis8
25% -
0.64 -
69.6 -
0.85-
47% of 36 duels -
0% of 3 situations -
Ancient5
40% -
0.69 -
85.8 -
0.97-
38% of 16 duels -
33% of 3 situations -
Vertigo4
25% -
0.53 -
64.6 -
0.72-
22% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flaremage plays

Across 157 matches Flaremage averages K/R 0.73, ADR 81.1 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Inferno with a 65% win rate in 34 matches. In 61 of 157 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 89 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. Flaremage loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best on Inferno (+74 ELO, win rate 65%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +63. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 80.0. Last 30 days: 17 matches, win rate 65%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.