FlamewaII

South Korea
On FACEIT since 2024 237 matches tracked 89 matches in 30 days
ELO ▼ 149
2,018
30-day peak: 2,178
Rank EU
#231,098
South Korea #3,006 in South Korea
Last updated:

How does FlamewaII play?

Rating 1.06 (from 187 matches) K/R 0.77 ADR 84.1 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 187 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 34x 4K, 2 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 83.4, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.11

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
94 matches · 52% win rate
On Ancient −30 ELO
38 matches · 47% win rate
Between 12:00 and 18:00 −80 ELO, win rate 43%
On Wednesdays +55 ELO, win rate 39%

FlamewaII loses the most ELO on Mirage: −46 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.12 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% better than 55%
0.77 better than 66%
85.4 better than 74%
1.05 better than 59%
48% of 415 duels better than 32%
45% of 33 situations better than 72%
Ancient38
47% better than 33%
0.78 better than 69%
83.4 better than 61%
1.06 better than 61%
50% of 139 duels better than 42%
25% of 28 situations better than 21%
Anubis38
53% better than 58%
0.79 better than 77%
86.4 better than 79%
1.08 better than 68%
52% of 150 duels better than 54%
42% of 19 situations better than 60%
Nuke31
42% better than 15%
0.78 better than 59%
85.8 better than 67%
1.11 better than 66%
50% of 116 duels better than 34%
25% of 16 situations better than 15%
Dust 223
57% better than 70%
0.75 better than 57%
76.9 better than 28%
1.02 better than 46%
45% of 94 duels better than 20%
33% of 9 situations better than 37%
Inferno11
27% -
0.73 -
81.1 -
0.99-
46% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlamewaII plays

Across 237 matches FlamewaII averages K/R 0.77 and ADR 84.1; the rating across the 187 rated matches is 1.06. Biggest strength: 3K rounds at 5.0%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 77 of 187 matches the rating was 1.10 or higher (41%), in 63 it was below 0.90. In 173 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. FlamewaII loses the most ELO on Mirage (−46 ELO, win rate 52%). Things go best in match 3 of the day (±0 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.11. Unchanged in recent months: ADR at 83.4, Win rate at 50%. Last 30 days: 89 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.