Flake-A
How does Flake-A play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.08 (at the start 1.11). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 84.4. Last 3 months: 76.1 (at the start 83.2). Slightly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 47%). Just above the average (50%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 58% (at the start 46%). Well above the average (50%).
Best month: October 2026 with 2,447. Last 3 months: 2,447 (at the start 1,882).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 218 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Flake-A loses the most ELO on Inferno: −76 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 2.05 · Ancient
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flake-A plays
Across 218 matches Flake-A averages K/R 0.76 and ADR 78.9; the rating across the 185 rated matches is 1.09. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 82 of 185 matches the rating was 1.10 or higher (44%), in 51 it was below 0.90. In 123 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. Flake-A loses the most ELO on Inferno (−76 ELO, win rate 52%). Things go best on Mirage (+177 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, −78 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +565. Got weaker: K/R −0.06, ADR −7.1. Unchanged in recent months: Rating at 1.08. Last 30 days: 86 matches, win rate 53%, net ELO +61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.