Flaize

CN
350 matches tracked 99 matches in 30 days
Last updated:

How does Flaize play?

Rating 1.01 (from 126 matches) K/R 0.69 ADR 76.1 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 13%+2 pp better than 67%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.5
Knife kills 5 in 350 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 44x 4K, 5 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.300.00 level
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +10 pp
= Stayed the same
ADR at 76.2, Headshots at 50%
▼ Got worse
ELO −458

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.65).

Patterns

From the last 350 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −127 ELO
59 matches · 39% wins
On Cache −90 ELO
23 matches · 30% wins
On Mondays −30 ELO, win rate 33%

Flaize loses the most ELO in match 2 of the day: −127 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.97 · Anubis
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
55% better than 61%
0.71 better than 35%
77.2 better than 31%
1.04 level
50% of 785 duels better than 41%
43% of 76 situations better than 65%
Ancient55
47% better than 29%
0.67 better than 14%
75.6 better than 19%
1.02 better than 44%
41% of 281 duels better than 5%
35% of 26 situations better than 45%
Nuke55
44% better than 13%
0.69 better than 19%
76.0 better than 20%
1.04-
45% of 303 duels better than 16%
30% of 23 situations better than 31%
Cache23
30% -
0.66 -
74.9 -
0.90-
51% of 125 duels -
50% of 10 situations -
Inferno23
43% better than 16%
0.65 better than 12%
72.1 better than 13%
0.84-
46% of 111 duels better than 19%
44% of 9 situations better than 62%
Anubis18
50% better than 42%
0.68 better than 20%
74.6 better than 17%
1.07-
46% of 82 duels better than 20%
40% of 5 situations better than 55%
Dust 214
14% -
0.73 -
77.8 -
0.90-
52% of 75 duels -
0% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flaize plays

Across 350 matches Flaize averages K/R 0.69 and ADR 76.1; the rating across the 126 rated matches is 1.01. Most room to improve: Opening duels won at 47%. That is better than only 16% of players on level 10. On average 14.9 kills per match, 50% of them headshots. The strongest map is Mirage with a 55% win rate in 160 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 55 it was below 0.90. In 296 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. Flaize loses the most ELO in match 2 of the day (−127 ELO, win rate 39%). Things go best on Mirage (+153 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Win rate +10 pp. Got weaker: ELO −458. Unchanged in recent months: ADR at 76.2, Headshots at 50%. Last 30 days: 99 matches, win rate 46%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.