Fl0tek

SA
225 matches tracked 65 matches in 30 days
Last updated:

How does Fl0tek play?

Rating 1.08 (from 167 matches) K/R 0.78 ADR 82.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 9%−2 pp better than 50%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.0
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.4%+2.0 pp better than 88%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 36x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.17, Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.79, ADR at 82.5
▼ Got worse
ELO −63

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.76).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −72 ELO
24 matches · 38% wins
On Nuke −72 ELO
22 matches · 50% wins
Between 18:00 and 24:00 −15 ELO, win rate 41%
On Sundays −65 ELO, win rate 40%

Fl0tek loses the most ELO on Cache: −72 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 42%
0.78 better than 67%
81.9 better than 56%
1.11 better than 72%
53% of 353 duels better than 59%
41% of 37 situations better than 59%
Ancient28
50% better than 38%
0.71 better than 30%
79.4 better than 39%
1.01 better than 40%
50% of 123 duels better than 39%
44% of 18 situations better than 65%
Inferno27
30% better than 2%
0.73 better than 41%
77.3 better than 21%
0.96 better than 19%
44% of 134 duels better than 10%
15% of 13 situations better than 8%
Cache24
38% -
0.76 -
81.8 -
1.06-
52% of 108 duels -
32% of 19 situations -
Anubis23
57% better than 65%
0.86 better than 93%
86.9 better than 79%
1.22-
55% of 109 duels better than 67%
39% of 18 situations level
Nuke22
50% better than 30%
0.84 better than 85%
86.5 better than 73%
1.14 better than 78%
52% of 108 duels level
28% of 18 situations better than 21%
Dust 221
33% better than 4%
0.81 better than 80%
84.6 better than 68%
1.03-
49% of 79 duels better than 36%
41% of 17 situations better than 60%
Vertigo8
63% -
0.84 -
85.3 -
1.13-
58% of 57 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fl0tek plays

Across 225 matches Fl0tek averages K/R 0.78 and ADR 82.4; the rating across the 167 rated matches is 1.08. Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. On average 17.1 kills per match, 66% of them headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 73 of 167 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 1 aces. Best month by rating: August 2026 at 1.12. Fl0tek loses the most ELO on Cache (−72 ELO, win rate 38%). Things go best on Ancient (+44 ELO, win rate 50%). Improved over the last three months: Rating +0.17, Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −63. Unchanged in recent months: K/R at 0.79, ADR at 82.5. Last 30 days: 65 matches, win rate 51%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.