Fl0RRE

Belarus
On FACEIT since 2019 120 matches tracked 24 matches in 30 days
ELO ▲ 29
2,441
30-day peak: 2,516
Rank EU
#64,320
Belarus #1,549 in Belarus
Last updated:
Next update possible in 1h 37m

How does Fl0RRE play?

Rating 1.02 K/R 0.72 ADR 76.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 120 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 3%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 17x 4K, 1 ace in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +192
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.1, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.42 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
70% better than 96%
0.72 better than 37%
77.6 better than 30%
1.01 better than 41%
53% of 180 duels better than 61%
40% of 25 situations better than 57%
Dust 228
39% better than 11%
0.72 better than 38%
76.8 better than 28%
1.02 better than 42%
56% of 82 duels better than 75%
70% of 10 situations better than 99%
Nuke11
45% -
0.62 -
68.6 -
0.83-
38% of 21 duels -
38% of 8 situations -
Ancient9
67% -
0.79 -
85.7 -
1.09-
57% of 44 duels -
36% of 11 situations -
Inferno9
67% -
0.72 -
73.4 -
1.01-
59% of 29 duels -
33% of 9 situations -
Anubis7
43% -
0.66 -
71.4 -
0.98-
54% of 28 duels -
33% of 6 situations -
Cache7
71% -
0.77 -
80.7 -
1.12-
55% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fl0RRE plays

Across 120 matches Fl0RRE averages K/R 0.72, ADR 76.9 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 70% win rate in 46 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 77 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Things go best in match 1 of the day (+80 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +80 ELO. Improved over the last three months: ELO +192. Got weaker: K/R −0.08, Rating −0.08, ADR −6.1, Headshots −2 pp, Win rate −4 pp. Last 30 days: 24 matches, win rate 50%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.