FjKv2obS5k

Russia
On FACEIT since 2022 156 matches tracked 54 matches in 30 days
ELO ▲ 35
2,506
30-day peak: 2,506
Rank EU
#51,967
Russia #14,809 in Russia
Last updated:

How does FjKv2obS5k play?

Rating 1.10 (from 137 matches) K/R 0.80 ADR 83.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.3
Knife kills 1 in 156 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 16x 4K, 4 aces in 90 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 8%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.1
= Stayed the same
Win rate at 55%, ELO at 2,433
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
61 matches · 49% win rate
In match 1 of the day +39 ELO
48 matches · 48% win rate
On Wednesdays ±0 ELO, win rate 44%

FjKv2obS5k loses the most ELO on Dust 2: −7 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 36%
0.80 better than 73%
84.8 better than 66%
1.10 better than 67%
58% of 266 duels better than 81%
33% of 30 situations better than 33%
Mirage47
53% right on the average
0.81 better than 76%
85.0 better than 67%
1.10 better than 67%
56% of 199 duels better than 74%
40% of 25 situations better than 56%
Anubis22
68% better than 89%
0.76 better than 53%
83.2 better than 57%
1.11 better than 69%
51% of 77 duels better than 44%
58% of 12 situations better than 89%
Ancient14
71% -
0.80 -
83.1 -
1.13-
67% of 51 duels -
25% of 4 situations -
Nuke8
50% -
0.78 -
78.3 -
1.09-
56% of 43 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FjKv2obS5k plays

Across 156 matches FjKv2obS5k averages K/R 0.80 and ADR 83.8; the rating across the 137 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 68 of 137 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. FjKv2obS5k loses the most ELO on Dust 2 (−7 ELO, win rate 49%). Things go best on Anubis (+40 ELO, win rate 68%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.1. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 55%, ELO at 2,433. Last 30 days: 54 matches, win rate 54%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.