Fizzy-

United Kingdom
On FACEIT since 2015 215 matches tracked 89 matches in 30 days
ELO ▲ 97
3,451
30-day peak: 3,491
Rank EU ▼ 226 places
#1,353
United Kingdom #14 in United Kingdom
30 days · prev. #1,127 · best #1,020
Last updated:

How does Fizzy- play?

Rating 0.95 (from 167 matches) K/R 0.68 ADR 74.6 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.4
Knife kills 1 in 215 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 19x 4K, 1 ace in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, ADR +4.1, Win rate +4 pp
= Stayed the same
K/R at 0.69, Headshots at 58%
▼ Got worse
ELO −232

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −72 ELO
33 matches · 48% win rate
On Dust 2 −35 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 −81 ELO, win rate 44%
On Thursdays +15 ELO, win rate 47%

Fizzy- loses the most ELO on Nuke: −72 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Highest rating in a match: 1.87 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
57% better than 55%
0.71 better than 26%
77.9 better than 27%
1.01 better than 32%
48% of 191 duels better than 24%
37% of 38 situations better than 45%
Anubis53
72% better than 93%
0.70 better than 24%
74.6 better than 15%
0.96 better than 18%
49% of 145 duels better than 29%
43% of 28 situations better than 61%
Dust 233
48% better than 25%
0.68 better than 16%
75.2 better than 17%
0.89 better than 4%
46% of 98 duels better than 17%
29% of 17 situations better than 22%
Nuke33
48% better than 23%
0.68 better than 13%
72.8 better than 8%
0.98 better than 18%
48% of 87 duels better than 21%
17% of 12 situations better than 9%
Inferno10
20% -
0.55 -
62.2 -
0.66-
40% of 20 duels -
0% of 3 situations -
Cache9
33% -
0.65 -
72.3 -
0.89-
33% of 36 duels -
25% of 4 situations -
Mirage7
43% -
0.60 -
71.7 -
0.88-
37% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fizzy- plays

Across 215 matches Fizzy- averages K/R 0.68 and ADR 74.6; the rating across the 167 rated matches is 0.95. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 58% headshots. The strongest map is Anubis with a 72% win rate in 53 matches. In 53 of 167 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 132 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. Fizzy- loses the most ELO on Nuke (−72 ELO, win rate 48%). Things go best on Anubis (+357 ELO, win rate 72%). Match no. 1 of the day goes best: 61% win rate, +100 ELO. Improved over the last three months: Rating +0.05, ADR +4.1, Win rate +4 pp. Got weaker: ELO −232. Unchanged in recent months: K/R at 0.69, Headshots at 58%. Last 30 days: 89 matches, win rate 51%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.