Fivex06

JP
On FACEIT since 2021 286 matches tracked 48 matches in 30 days
Last updated:

How does Fivex06 play?

Rating 1.05 (from 269 matches) K/R 0.72 ADR 82.0 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 269 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.2
Knife kills 5 in 286 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 52%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 25x 4K, 3 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +2 pp
= Stayed the same
ADR at 82.7
▼ Got worse
Win rate −7 pp, ELO −383

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
73 matches · 47% win rate
On Inferno −85 ELO
36 matches · 53% win rate
Between 0:00 and 6:00 +30 ELO, win rate 46%
On Saturdays −25 ELO, win rate 40%

Fivex06 loses the most ELO in match 1 of the day: −114 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.31 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
51% better than 46%
0.75 better than 57%
83.4 better than 66%
1.07 better than 65%
50% of 327 duels better than 44%
55% of 53 situations better than 87%
Mirage61
48% better than 38%
0.70 better than 33%
79.8 better than 47%
0.99 better than 38%
52% of 203 duels better than 58%
36% of 47 situations better than 43%
Ancient48
54% better than 56%
0.72 better than 40%
84.8 better than 69%
1.05 better than 58%
48% of 147 duels better than 30%
54% of 28 situations better than 84%
Inferno36
53% right on the average
0.73 better than 46%
82.2 better than 52%
1.09 better than 65%
54% of 120 duels better than 61%
37% of 19 situations better than 52%
Anubis35
51% better than 45%
0.75 better than 57%
84.6 better than 71%
1.14 better than 82%
54% of 109 duels better than 69%
43% of 28 situations better than 65%
Cache18
78% -
0.68 -
78.0 -
1.03-
58% of 62 duels -
22% of 9 situations -
Nuke13
62% -
0.66 -
74.6 -
0.94-
58% of 53 duels -
71% of 7 situations -
Overpass3
33% -
0.61 -
73.8 -
0.63-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fivex06 plays

Across 286 matches Fivex06 averages K/R 0.72 and ADR 82.0; the rating across the 269 rated matches is 1.05. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 39% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 114 of 269 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 190 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. Fivex06 loses the most ELO in match 1 of the day (−114 ELO, win rate 47%). Things go best on Ancient (+16 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −383. Unchanged in recent months: ADR at 82.7. Last 30 days: 48 matches, win rate 52%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.