Fitzy_1
How does Fitzy_1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Strength50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average53% headshots and so clearly above the average (50%).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 0.95 (at the start 1.03). Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 83.8. Last 3 months: 76.8 (at the start 82.4). Slightly below the average (80.0).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 51% (at the start 54%). Just above the average (50%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 58% (at the start 51%). Well above the average (49%).
Best month: July 2026 with 2,003. Last 3 months: 1,948 (at the start 1,886).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.56 · Anubis
- Most kills in a match: 31 · Nuke
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fitzy_1 plays
Across 133 matches Fitzy_1 averages K/R 0.72 and ADR 81.0; the rating across the 122 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 47 of 122 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 33 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Things go best on Mirage (+33 ELO, win rate 64%). Improved over the last three months: Win rate +7 pp, ELO +62. Got weaker: K/R −0.07, Rating −0.08, ADR −5.6, Headshots −3 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.