Fitzy_1

North Macedonia
On FACEIT since 2015 133 matches tracked
Last updated:

How does Fitzy_1 play?

Rating 1.01 (from 122 matches) K/R 0.72 ADR 81.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.4
Knife kills 2 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 7x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +62
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −5.6, Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +6 ELO, win rate 45%
On Fridays +34 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
64% better than 89%
0.74 right on the average
82.7 better than 62%
1.05 better than 59%
52% of 187 duels better than 56%
47% of 15 situations better than 76%
Inferno23
48% better than 33%
0.64 better than 12%
78.6 better than 38%
0.90 better than 10%
48% of 73 duels better than 29%
71% of 7 situations better than 97%
Ancient22
41% better than 18%
0.76 better than 63%
85.6 better than 74%
1.06 better than 66%
42% of 99 duels better than 9%
36% of 11 situations better than 48%
Anubis15
53% right on the average
0.70 better than 29%
76.2 better than 25%
0.91-
44% of 62 duels better than 15%
33% of 6 situations better than 36%
Dust 214
43% -
0.69 -
73.9 -
0.96-
52% of 54 duels -
75% of 4 situations -
Nuke9
33% -
0.76 -
83.9 -
1.05-
43% of 56 duels -
60% of 5 situations -
Cache6
83% -
0.80 -
84.5 -
1.10-
40% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fitzy_1 plays

Across 133 matches Fitzy_1 averages K/R 0.72 and ADR 81.0; the rating across the 122 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 47 of 122 matches the rating was 1.10 or higher (39%), in 53 it was below 0.90. In 33 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Things go best on Mirage (+33 ELO, win rate 64%). Improved over the last three months: Win rate +7 pp, ELO +62. Got weaker: K/R −0.07, Rating −0.08, ADR −5.6, Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.