FirstOfTen

North Macedonia
On FACEIT since 2017 83 matches tracked
ELO
2,243
Peak across the last 83 matches: 2,371
Rank EU
#116,829
North Macedonia #383 in North Macedonia
Last updated:

How does FirstOfTen play?

Rating 1.02 K/R 0.73 ADR 78.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.05+0.03 · Ø 1.02 better than 61%
Pistol kills per match 3.2
Knife kills 3 in 83 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 10%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 5x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +21 pp, ELO +538
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 76.4
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 32%
0.71 better than 39%
75.3 better than 24%
1.01 better than 45%
53% of 112 duels better than 62%
27% of 26 situations better than 22%
Mirage16
50% better than 44%
0.69 better than 27%
73.9 better than 18%
0.96 better than 27%
46% of 59 duels better than 21%
50% of 8 situations better than 82%
Ancient10
60% -
0.77 -
80.1 -
1.09-
63% of 32 duels -
29% of 7 situations -
Nuke9
56% -
0.75 -
81.6 -
1.04-
52% of 44 duels -
25% of 8 situations -
Anubis8
25% -
0.75 -
83.1 -
1.04-
68% of 25 duels -
50% of 4 situations -
Inferno8
25% -
0.79 -
85.6 -
1.10-
66% of 29 duels -
0% of 5 situations -
Cache5
60% -
0.76 -
77.2 -
1.05-
69% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FirstOfTen plays

Across 83 matches FirstOfTen averages K/R 0.73, ADR 78.0 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 61% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 33 of 83 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. Things go best in match 1 of the day (+26 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp, Win rate +21 pp, ELO +538. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 76.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.