FireFigter

Russia
109 matches tracked 33 matches in 30 days
Last updated:

How does FireFigter play?

Rating 0.96 K/R 0.67 ADR 74.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 109 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.1%).

2K rounds 10.7%−2.4 pp · Ø 13.1% better than 3%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 13x 4K, 1 ace in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −5.7, Win rate −18 pp, ELO −68

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −107 ELO
23 matches · 35% win rate
From match 5 of the day −65 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −118 ELO, win rate 42%
On Mondays −123 ELO, win rate 44%

FireFigter loses the most ELO on Ancient: −107 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Inferno
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 64%
0.72 better than 46%
76.8 better than 33%
1.07 better than 71%
45% of 84 duels better than 21%
31% of 16 situations better than 32%
Mirage27
63% better than 88%
0.74 better than 55%
80.7 better than 54%
1.04 better than 59%
45% of 130 duels better than 17%
13% of 8 situations better than 3%
Ancient23
35% better than 10%
0.62 better than 5%
71.0 better than 6%
0.85 better than 5%
27% of 82 duels better than 1%
22% of 9 situations better than 14%
Anubis22
50% right on the average
0.59 better than 2%
69.4 better than 4%
0.82 better than 2%
44% of 89 duels better than 15%
38% of 13 situations right on the average
Inferno7
71% -
0.68 -
73.5 -
1.02-
50% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FireFigter plays

Across 109 matches FireFigter averages K/R 0.67, ADR 74.6 and a rating of 0.96. Biggest strength: Utility hit rate at 40%, better than 83% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 14.5 kills per match with 42% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 35 of 109 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. FireFigter loses the most ELO on Ancient (−107 ELO, win rate 35%). Things go best in match 1 of the day (−54 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, −60 ELO. Got weaker: K/R −0.10, Rating −0.16, ADR −5.7, Win rate −18 pp, ELO −68. Unchanged in recent months: Headshots at 42%. Last 30 days: 33 matches, win rate 45%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.