Fir3balldo

Norway
62 matches tracked 21 matches in 30 days
Last updated:

How does Fir3balldo play?

Rating 0.87 K/R 0.62 ADR 72.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 4%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.0%).

2K rounds 10.1%−2.9 pp · Ø 13.0% better than 3%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 6%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 6x 4K, 0 aces in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

55% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 55%+20 pp · Ø 35% better than 99%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 89%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Fir3balldo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.42 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% right on the average
0.56 better than 2%
66.5 better than 4%
0.79 better than 3%
46% of 59 duels better than 28%
45% of 11 situations better than 74%
Cache12
50% -
0.64 -
75.9 -
0.89-
50% of 40 duels -
33% of 9 situations -
Mirage12
42% -
0.69 -
79.7 -
0.96-
50% of 50 duels -
25% of 4 situations -
Anubis11
45% -
0.69 -
76.2 -
0.97-
45% of 31 duels -
33% of 15 situations -
Nuke4
50% -
0.60 -
65.7 -
0.79-
33% of 15 duels -
100% of 1 situations -
Inferno3
33% -
0.42 -
57.0 -
0.58-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fir3balldo plays

Across 62 matches Fir3balldo averages K/R 0.62, ADR 72.5 and a rating of 0.87. Biggest strength: Utility hit rate at 55%, better than 99% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 13.4 kills per match with 33% headshots. The strongest map is Cache with a 50% win rate in 12 matches. In 14 of 62 matches the rating was 1.10 or higher (23%), in 30 it was below 0.90. In 62 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 21 matches, win rate 48%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.