Finnko29

Germany
On FACEIT since 2025 137 matches tracked 12 matches in 30 days
Last updated:

How does Finnko29 play?

Rating 1.04 (from 110 matches) K/R 0.74 ADR 78.7 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 110 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.02+0.05 · Ø 0.97 better than 76%
Pistol kills per match 2.4
Knife kills 6 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).

2K rounds 14.5%+1.6 pp · Ø 12.9% better than 90%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 83%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.8).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 24%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 46%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +9.1, Headshots +4 pp, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.66). Clearly above the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
35 matches · 40% win rate
In match 1 of the day −13 ELO
45 matches · 40% win rate
Between 12:00 and 18:00 +33 ELO, win rate 40%
On Sundays −43 ELO, win rate 32%

Finnko29 loses the most ELO on Anubis: −27 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 1.95 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 60%
0.69 better than 46%
80.2 better than 63%
0.98 better than 55%
58% of 140 duels better than 90%
53% of 19 situations better than 86%
Anubis35
40% better than 19%
0.72 better than 58%
75.7 better than 35%
0.96 better than 47%
45% of 132 duels better than 27%
16% of 19 situations better than 7%
Ancient17
35% better than 10%
0.83 better than 96%
82.8 better than 76%
1.16-
56% of 45 duels better than 87%
50% of 14 situations better than 83%
Dust 215
47% better than 42%
0.72 better than 61%
75.3 better than 34%
1.08-
40% of 47 duels better than 8%
38% of 8 situations right on the average
Cache9
44% -
0.77 -
83.4 -
1.10-
51% of 35 duels -
25% of 4 situations -
Nuke8
75% -
0.82 -
80.6 -
1.26-
52% of 25 duels -
60% of 5 situations -
Inferno7
57% -
0.75 -
78.4 -
0.99-
46% of 13 duels -
40% of 5 situations -
Overpass3
0% -
0.62 -
65.7 -
0.71-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Finnko29 plays

Across 137 matches Finnko29 averages K/R 0.74 and ADR 78.7; the rating across the 110 rated matches is 1.04. Biggest strength: 3K rounds at 4.4%, better than 83% of level 5 players. Most room to improve: Utility damage per round at 2.8, better than only 24% of level 5 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Mirage with a 52% win rate in 42 matches. In 42 of 110 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Finnko29 loses the most ELO on Anubis (−27 ELO, win rate 40%). Things go best on Mirage (+138 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +9.1, Headshots +4 pp, Win rate +12 pp. Last 30 days: 12 matches, win rate 42%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.