Finispro

United Kingdom
133 matches tracked
Last updated:

How does Finispro play?

Rating 1.02 K/R 0.72 ADR 78.8 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.9
Knife kills 13 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 71%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 25%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 52%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +91
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.6
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
35 matches · 37% win rate
On Mirage −100 ELO
33 matches · 52% win rate
Between 18:00 and 24:00 −116 ELO, win rate 46%
On Sundays −71 ELO, win rate 29%

Finispro loses the most ELO from match 5 of the day: −120 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 57%
0.70 better than 35%
76.5 better than 31%
0.98 better than 41%
50% of 112 duels right on the average
30% of 20 situations better than 29%
Dust 228
57% better than 75%
0.74 better than 60%
80.8 better than 56%
1.07 better than 73%
52% of 126 duels better than 59%
29% of 17 situations better than 30%
Ancient21
62% better than 84%
0.68 better than 21%
70.5 better than 6%
0.96 better than 28%
54% of 78 duels better than 67%
26% of 19 situations better than 21%
Inferno19
53% right on the average
0.76 better than 73%
85.5 better than 83%
1.06 better than 70%
55% of 91 duels better than 75%
43% of 7 situations better than 62%
Anubis17
35% better than 8%
0.76 better than 68%
81.9 better than 63%
1.04 better than 62%
45% of 74 duels better than 23%
31% of 13 situations better than 35%
Cache15
40% -
0.73 -
78.6 -
0.97-
50% of 56 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Finispro plays

Across 133 matches Finispro averages K/R 0.72, ADR 78.8 and a rating of 1.02. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 8 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 53 of 133 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. Finispro loses the most ELO from match 5 of the day (−120 ELO, win rate 37%). Things go best on Dust 2 (+104 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, ELO +91. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.6. Last 30 days: 8 matches, win rate 63%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.