Finished

USA
147 matches tracked 57 matches in 30 days
Last updated:

How does Finished play?

Rating 1.06 (from 80 matches) K/R 0.74 ADR 81.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 74%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 10%0 pp level
K/D 1.000.00 level
Pistol kills per match 2.3
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 75%
Rounds with 3K 3.6%−0.3 pp better than 34%
MVPs per match 2.20.0 level
4Ks and aces 29x 4K, 6 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.0−1.2 better than 21%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 147 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
30 matches · 37% wins
In match 2 of the day +72 ELO
33 matches · 39% wins
Between 0:00 and 6:00 +12 ELO, win rate 45%
On Saturdays +23 ELO, win rate 43%

Finished loses the most ELO on Dust 2: −26 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.63 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 75%
0.70 better than 34%
76.5 better than 32%
0.93 better than 21%
48% of 179 duels better than 33%
43% of 23 situations better than 62%
Dust 230
37% better than 10%
0.72 better than 48%
80.0 better than 51%
0.95 better than 28%
48% of 148 duels better than 35%
50% of 16 situations better than 82%
Ancient21
52% level
0.81 better than 89%
89.2 better than 92%
1.25-
52% of 114 duels better than 60%
52% of 27 situations better than 81%
Anubis18
61% better than 81%
0.72 better than 44%
82.6 better than 63%
1.09-
55% of 86 duels better than 75%
60% of 10 situations better than 92%
Inferno16
44% better than 24%
0.74 better than 63%
77.5 better than 39%
0.99-
49% of 94 duels better than 36%
10% of 10 situations better than 4%
Cache15
40% -
0.76 -
84.5 -
1.32-
56% of 97 duels -
25% of 4 situations -
Nuke7
57% -
0.89 -
95.1 -
1.35-
54% of 35 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Finished plays

Across 147 matches Finished averages K/R 0.74 and ADR 81.6; the rating across the 80 rated matches is 1.06. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Utility damage per round at 3.0. That is better than only 21% of players on level 8. On average 16.3 kills per match, 49% of them headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 147 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. Finished loses the most ELO on Dust 2 (−26 ELO, win rate 37%). Things go best on Ancient (+86 ELO, win rate 52%). Last 30 days: 57 matches, win rate 46%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.