FingerTits

Norway
On FACEIT since 2016 116 matches tracked 28 matches in 30 days
ELO ▲ 266
2,293
30-day peak: 2,293
Rank EU
#102,118
Norway #1,141 in Norway
Last updated:

How does FingerTits play?

Rating 1.02 (from 86 matches) K/R 0.69 ADR 76.7 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 1 in 116 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 6x 4K, 1 ace in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 96%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp, ELO +192
= Stayed the same
K/R at 0.71, ADR at 77.9
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
26 matches · 54% win rate
In match 1 of the day −36 ELO
42 matches · 50% win rate
Between 0:00 and 6:00 +31 ELO, win rate 52%

FingerTits loses the most ELO on Mirage: −40 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 60%
0.73 better than 44%
78.2 better than 35%
1.07 better than 61%
56% of 50 duels better than 76%
33% of 12 situations better than 34%
Dust 220
60% better than 79%
0.68 better than 19%
76.6 better than 25%
1.06-
54% of 46 duels better than 62%
50% of 6 situations better than 83%
Inferno15
53% right on the average
0.73 better than 38%
78.5 better than 32%
0.99-
46% of 28 duels better than 18%
30% of 10 situations better than 30%
Ancient14
64% -
0.69 -
75.6 -
1.08-
46% of 24 duels -
25% of 12 situations -
Anubis14
64% -
0.70 -
81.0 -
1.00-
53% of 30 duels -
17% of 6 situations -
Cache14
57% -
0.73 -
78.9 -
1.07-
67% of 49 duels -
40% of 10 situations -
Nuke8
50% -
0.52 -
66.2 -
0.72-
56% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FingerTits plays

Across 116 matches FingerTits averages K/R 0.69 and ADR 76.7; the rating across the 86 rated matches is 1.02. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 35 of 86 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. FingerTits loses the most ELO on Mirage (−40 ELO, win rate 54%). Things go best in match 2 of the day (+125 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +125 ELO. Improved over the last three months: Win rate +13 pp, ELO +192. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.9. Last 30 days: 28 matches, win rate 68%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.