Finessin-

Japan
100 matches tracked
ELO
1,804
Peak across the last 100 matches: 1,814
Rank SEA ▼ 3,499 places
#10,220
30 days · prev. #6,721 · best #6,721
Last updated:

How does Finessin- play?

Rating 1.08 (from 64 matches) K/R 0.81 ADR 89.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. More damage per round than the level 9 average.
EntryHeadshotsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 75%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

72% headshots and so well above the average (48%).

Headshot rate 72%+24 pp · Ø 48% better than 99%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 3.3
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 4x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +69
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.0

Aug 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
23 matches · 57% win rate
From match 5 of the day +14 ELO
49 matches · 45% win rate
Between 12:00 and 18:00 +14 ELO, win rate 45%

Finessin- loses the most ELO on Mirage: −21 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
58% better than 74%
0.83 better than 89%
89.8 better than 89%
1.16 better than 90%
51% of 78 duels right on the average
50% of 8 situations better than 79%
Mirage23
57% better than 72%
0.81 better than 83%
92.3 better than 92%
1.07 better than 69%
57% of 104 duels better than 84%
50% of 6 situations better than 80%
Dust 219
53% better than 60%
0.80 better than 80%
89.8 better than 89%
1.08-
50% of 64 duels better than 46%
38% of 8 situations right on the average
Anubis17
29% better than 3%
0.76 better than 65%
87.2 better than 84%
1.02-
49% of 57 duels better than 39%
20% of 5 situations better than 14%
Inferno11
45% -
0.91 -
94.3 -
1.08-
48% of 31 duels -
40% of 5 situations -
Nuke3
67% -
0.76 -
84.6 -
1.07-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Finessin- plays

Across 100 matches Finessin- averages K/R 0.81 and ADR 89.9; the rating across the 64 rated matches is 1.08. Biggest strength: Headshot rate at 72%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 18.0 kills per match with 72% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 30 of 64 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Finessin- loses the most ELO on Mirage (−21 ELO, win rate 57%). Things go best on Ancient (+14 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +69. Got weaker: K/R −0.06, Rating −0.11, ADR −5.0. Unchanged in recent months: Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.