FineMix

Russia
On FACEIT since 2025 204 matches tracked 15 matches in 30 days
Last updated:

How does FineMix play?

Rating 1.09 K/R 0.81 ADR 89.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 3.1
Knife kills 5 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.8%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 4.9%+1.1 pp · Ø 3.8% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 89%
4Ks and aces 27x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 27%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.24, ADR −11.5, Headshots −6 pp, Win rate −18 pp, ELO −232

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.77 (at the start 0.93). Clearly above the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −33 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −24 ELO, win rate 44%
On Fridays +112 ELO, win rate 46%

FineMix loses the most ELO in match 4 of the day: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
51% better than 53%
0.82 better than 91%
89.3 better than 91%
1.10 better than 84%
55% of 529 duels better than 80%
42% of 45 situations better than 61%
Mirage39
46% better than 35%
0.79 better than 84%
89.3 better than 92%
1.04 better than 71%
54% of 254 duels better than 74%
41% of 17 situations better than 61%
Anubis21
57% better than 68%
0.88 better than 99%
96.3 better than 99%
1.21 better than 97%
47% of 174 duels better than 33%
25% of 4 situations better than 18%
Ancient19
53% better than 61%
0.80 better than 85%
88.1 better than 90%
1.05 better than 71%
60% of 152 duels better than 92%
45% of 11 situations better than 68%
Nuke14
57% -
0.81 -
93.1 -
1.07-
54% of 100 duels -
50% of 8 situations -
Cache10
50% -
0.65 -
72.1 -
0.91-
39% of 44 duels -
0% of 2 situations -
Vertigo6
83% -
0.88 -
99.9 -
1.14-
63% of 48 duels -
20% of 5 situations -
Inferno4
25% -
0.82 -
90.6 -
1.15-
52% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FineMix plays

Across 204 matches FineMix averages K/R 0.81, ADR 89.7 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 18.0 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 90 of 204 matches the rating was 1.10 or higher (44%), in 64 it was below 0.90. In 147 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. FineMix loses the most ELO in match 4 of the day (−33 ELO, win rate 46%). Things go best in match 3 of the day (+120 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +120 ELO. Got weaker: K/R −0.16, Rating −0.24, ADR −11.5, Headshots −6 pp, Win rate −18 pp, ELO −232. Last 30 days: 15 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.