Finalde

EE
145 matches tracked
ELO
2,332
Peak across the last 145 matches: 2,345
Rank NA ▼ 69 places
#2,730 #9 in EE
30 days · before #2,661 · best #2,655
Last updated:

How does Finalde play?

Rating 0.88 (from 74 matches) K/R 0.63 ADR 72.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 48%−3 pp better than 22%

Clutch

Weakness
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 3%−18 pp better than 1%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 7%
K/D 0.86−0.18 better than 2%
Pistol kills per match 2.4
Knife kills 2 in 145 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−2.2 pp better than 5%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 4x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +251
= Stayed the same
K/R at 0.63, ADR at 71.8, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.51
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.63 (at the start 0.64).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −19 ELO
57 matches · 56% wins
In match 1 of the day −4 ELO
39 matches · 46% wins
From match 5 of the day +3 ELO
25 matches · 48% wins

Finalde loses the most ELO on Mirage: −19 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.68 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 67%
0.61 better than 4%
70.1 better than 6%
0.83 better than 2%
46% of 246 duels better than 20%
41% of 22 situations better than 59%
Anubis33
52% better than 45%
0.65 better than 10%
75.4 better than 19%
1.00 better than 35%
43% of 149 duels better than 9%
53% of 15 situations better than 84%
Inferno24
63% better than 75%
0.65 better than 10%
72.7 better than 9%
0.94-
50% of 101 duels better than 40%
25% of 8 situations better than 22%
Ancient19
42% better than 18%
0.66 better than 11%
76.4 better than 22%
0.83-
52% of 88 duels level
27% of 15 situations better than 22%
Nuke4
75% -
0.65 -
77.1 -
0.69-
47% of 19 duels -
33% of 3 situations -
Vertigo3
100% -
0.46 -
60.3 -
0.69-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Finalde plays

Across 145 matches Finalde averages K/R 0.63 and ADR 72.8; the rating across the 74 rated matches is 0.88. Most room to improve: Rating at 0.88. That is better than only 2% of players on level 10. On average 13.6 kills per match, 51% of them headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 18 of 74 matches the rating was 1.10 or higher (24%), in 41 it was below 0.90. In 76 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: August 2026 at 0.89. Finalde loses the most ELO on Mirage (−19 ELO, win rate 56%). Things go best on Anubis (+56 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp, ELO +251. Unchanged in recent months: K/R at 0.63, ADR at 71.8, Headshots at 51%. Last 30 days: 6 matches, win rate 100%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.