Filur_

Denmark
On FACEIT since 2019 95 matches tracked 34 matches in 30 days
ELO ▲ 95
2,140
30-day peak: 2,165
Rank EU
#161,405
Denmark #3,937 in Denmark
Last updated:

How does Filur_ play?

Rating 1.05 K/R 0.73 ADR 77.1 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.5
Knife kills 2 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 12x 4K, 3 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Filur_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +72 ELO
31 matches · 48% win rate
On Mondays −13 ELO, win rate 44%

Filur_ loses the most ELO in match 1 of the day: +72 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.73 · Ancient
  3. Most kills in a match: 40 · Vertigo

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno30
77% better than 98%
0.71 better than 28%
77.7 better than 26%
1.07 right on the average
61% of 114 duels better than 87%
30% of 23 situations better than 25%
Dust 218
50% better than 44%
0.73 better than 46%
79.3 better than 42%
1.07 better than 64%
65% of 79 duels better than 97%
50% of 10 situations better than 81%
Ancient15
33% better than 5%
0.70 better than 29%
73.0 better than 11%
0.96 better than 26%
51% of 53 duels right on the average
50% of 10 situations better than 82%
Nuke14
29% -
0.77 -
76.8 -
1.06-
60% of 53 duels -
13% of 8 situations -
Cache10
60% -
0.72 -
76.8 -
1.03-
38% of 32 duels -
67% of 3 situations -
Vertigo7
57% -
0.86 -
84.4 -
1.17-
57% of 28 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Filur_ plays

Across 95 matches Filur_ averages K/R 0.73, ADR 77.1 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Inferno with a 77% win rate in 30 matches. In 35 of 95 matches the rating was 1.10 or higher (37%), in 35 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Filur_ loses the most ELO in match 1 of the day (+72 ELO, win rate 48%). Things go best on Inferno (+34 ELO, win rate 77%). Match no. 2 of the day goes best: 61% win rate, +30 ELO. Last 30 days: 34 matches, win rate 59%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.