Filthy666

Ukraine
155 matches tracked 50 matches in 30 days
Last updated:

How does Filthy666 play?

Rating 1.28 (from 70 matches) K/R 0.86 ADR 93.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 70 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 12%+1 pp better than 64%
K/D 1.21+0.18 better than 91%
Pistol kills per match 3.0
Knife kills 1 in 155 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.0 pp better than 95%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 35x 4K, 2 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.0, Headshots +6 pp
= Stayed the same
ELO at 2,136
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.89 (at the start 0.82).

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −16 ELO
34 matches · 50% wins
On Ancient −4 ELO
33 matches · 61% wins
Between 18:00 and 24:00 −32 ELO, win rate 50%

Filthy666 loses the most ELO in match 2 of the day: −16 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 3.26 · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 38%
0.86 better than 92%
92.2 better than 92%
1.25 better than 96%
62% of 176 duels better than 95%
25% of 24 situations better than 14%
Anubis39
69% better than 95%
0.92 better than 97%
98.7 better than 98%
1.37 better than 99%
60% of 203 duels better than 89%
26% of 31 situations better than 25%
Ancient33
61% better than 79%
0.85 better than 89%
92.3 better than 92%
1.30 better than 98%
61% of 190 duels better than 93%
44% of 16 situations better than 71%
Dust 217
59% better than 73%
0.80 better than 77%
85.1 better than 72%
1.27-
52% of 66 duels better than 54%
36% of 11 situations better than 44%
Cache14
43% -
0.90 -
94.9 -
1.28-
63% of 75 duels -
25% of 4 situations -
Nuke5
20% -
0.73 -
90.5 -
0.82-
45% of 22 duels -
50% of 2 situations -
Inferno3
33% -
0.46 -
66.3 -
0.52-
20% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Filthy666 plays

Across 155 matches Filthy666 averages K/R 0.86 and ADR 93.0; the rating across the 70 rated matches is 1.28. Biggest strength: Rating at 1.28. That is better than 99% of players on level 10. On average 18.9 kills per match, 48% of them headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 45 of 70 matches the rating was 1.10 or higher (64%), in 15 it was below 0.90. In 96 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. Filthy666 loses the most ELO in match 2 of the day (−16 ELO, win rate 50%). Things go best on Anubis (+19 ELO, win rate 69%). Improved over the last three months: K/R +0.07, ADR +5.0, Headshots +6 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 2,136. Last 30 days: 50 matches, win rate 54%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.