Filous978

Czech Republic
258 matches tracked 27 matches in 30 days
Last updated:

How does Filous978 play?

Rating 0.95 K/R 0.70 ADR 79.1 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 3.0
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 28x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 79.8
▼ Got worse
Win rate −7 pp, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.72).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
71 matches · 52% win rate
On Inferno −27 ELO
29 matches · 38% win rate
On Mondays +29 ELO, win rate 39%

Filous978 loses the most ELO on Dust 2: −84 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 55 · Ancient

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 52%
0.69 better than 31%
76.3 better than 32%
0.94 better than 25%
50% of 569 duels better than 47%
36% of 22 situations better than 44%
Dust 271
52% better than 54%
0.70 better than 39%
80.1 better than 53%
0.95 better than 29%
59% of 388 duels better than 90%
38% of 39 situations better than 46%
Anubis33
42% better than 25%
0.71 better than 42%
80.9 better than 56%
0.95 better than 27%
52% of 206 duels better than 59%
33% of 15 situations better than 40%
Inferno29
38% better than 13%
0.76 better than 72%
85.1 better than 78%
1.05 better than 66%
50% of 179 duels better than 48%
44% of 16 situations better than 66%
Ancient23
43% better than 30%
0.62 better than 6%
72.8 better than 13%
0.81 better than 1%
45% of 136 duels better than 20%
36% of 11 situations better than 44%
Cache13
62% -
0.83 -
88.8 -
1.13-
56% of 78 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Filous978 plays

Across 258 matches Filous978 averages K/R 0.70, ADR 79.1 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 98% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 83 of 258 matches the rating was 1.10 or higher (32%), in 127 it was below 0.90. In 185 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Filous978 loses the most ELO on Dust 2 (−84 ELO, win rate 52%). Things go best in match 2 of the day (+117 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +117 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −7 pp, ELO −97. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 79.8. Last 30 days: 27 matches, win rate 52%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.