Filfanski

Georgia
143 matches tracked
Last updated:

How does Filfanski play?

Rating 0.97 (from 122 matches) K/R 0.71 ADR 76.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 89%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.4
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 51%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.04, ADR −4.5, Headshots −4 pp, Win rate −11 pp, ELO −127

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −8 ELO
37 matches · 51% win rate
From match 5 of the day +14 ELO
58 matches · 43% win rate
Between 18:00 and 24:00 +35 ELO, win rate 38%
On Sundays +31 ELO, win rate 35%

Filfanski loses the most ELO on Mirage: −8 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
35% better than 9%
0.66 better than 25%
72.9 better than 21%
0.88 better than 16%
44% of 168 duels better than 20%
37% of 30 situations better than 53%
Mirage37
51% better than 53%
0.73 better than 62%
78.5 better than 51%
1.02 better than 65%
51% of 105 duels better than 60%
36% of 22 situations right on the average
Ancient17
53% better than 62%
0.73 better than 64%
77.6 better than 44%
0.93-
67% of 49 duels better than 99%
29% of 7 situations better than 31%
Inferno13
54% -
0.71 -
73.2 -
1.00-
55% of 44 duels -
75% of 4 situations -
Nuke13
46% -
0.81 -
84.2 -
1.00-
59% of 56 duels -
0% of 3 situations -
Anubis10
70% -
0.74 -
78.9 -
1.12-
52% of 25 duels -
67% of 6 situations -
Cache5
60% -
0.60 -
67.2 -
0.81-
64% of 14 duels -
0% of 4 situations -
Vertigo4
75% -
0.84 -
93.0 -
1.19-
26% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Filfanski plays

Across 143 matches Filfanski averages K/R 0.71 and ADR 76.8; the rating across the 122 rated matches is 0.97. Biggest strength: Headshot rate at 53%, better than 89% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 40 of 122 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Filfanski loses the most ELO on Mirage (−8 ELO, win rate 51%). Things go best in match 1 of the day (+60 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +60 ELO. Got weaker: K/R −0.04, ADR −4.5, Headshots −4 pp, Win rate −11 pp, ELO −127. Unchanged in recent months: Rating at 0.96. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.