Fil9_

Russia
On FACEIT since 2018 220 matches tracked 138 matches in 30 days
ELO ▲ 68
2,795
30-day peak: 2,795
Rank EU
#18,029
Russia #5,156 in Russia
Last updated:

How does Fil9_ play?

Rating 1.17 (from 170 matches) K/R 0.84 ADR 91.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 170 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.9
Zeus kills4 in 220 matches
Knife kills 2 in 220 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 94%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 46x 4K, 5 aces in 170 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +5.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
97 matches · 57% win rate
On Anubis −25 ELO
23 matches · 39% win rate
On Sundays −10 ELO, win rate 41%

Fil9_ loses the most ELO on Mirage: −33 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 66%
0.88 better than 92%
95.6 better than 95%
1.22 better than 90%
56% of 365 duels better than 73%
37% of 35 situations better than 44%
Dust 252
47% better than 26%
0.82 better than 78%
87.4 better than 76%
1.17 better than 81%
46% of 209 duels better than 19%
42% of 24 situations better than 59%
Anubis23
39% better than 9%
0.78 better than 64%
87.2 better than 76%
1.12-
49% of 86 duels better than 31%
30% of 10 situations better than 28%
Nuke15
60% better than 61%
0.86 better than 83%
93.1 better than 87%
1.12-
53% of 66 duels right on the average
38% of 8 situations better than 46%
Ancient14
71% -
0.76 -
81.8 -
1.01-
54% of 37 duels -
-
Cache10
30% -
0.79 -
88.7 -
1.09-
45% of 47 duels -
25% of 4 situations -
Inferno8
63% -
0.83 -
89.7 -
1.21-
67% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fil9_ plays

Across 219 matches Fil9_ averages K/R 0.84 and ADR 91.2; the rating across the 170 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 91.2, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 55% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 99 of 170 matches the rating was 1.10 or higher (58%), in 34 it was below 0.90. In 170 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. Fil9_ loses the most ELO on Mirage (−33 ELO, win rate 57%). Things go best in match 3 of the day (−17 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, −17 ELO. Improved over the last three months: K/R +0.05, ADR +5.9. Got weaker: Headshots −4 pp, Win rate −5 pp. Last 30 days: 138 matches, win rate 52%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.