Fikalaz

Turkey
176 matches tracked 106 matches in 30 days
Last updated:

How does Fikalaz play?

Rating 1.03 (from 126 matches) K/R 0.73 ADR 82.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.1
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 16x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.3, Headshots +3 pp
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.67). Clearly above the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
26 matches · 62% win rate
In match 4 of the day −30 ELO
22 matches · 32% win rate
On Tuesdays −28 ELO, win rate 36%

Fikalaz loses the most ELO on Ancient: −58 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 44%
0.75 better than 64%
84.0 better than 73%
1.09 better than 78%
57% of 184 duels better than 86%
48% of 23 situations better than 77%
Inferno28
46% better than 29%
0.77 better than 76%
87.1 better than 83%
1.05 better than 69%
57% of 89 duels better than 81%
28% of 18 situations better than 28%
Ancient26
62% better than 83%
0.75 better than 63%
81.9 better than 60%
1.05 better than 69%
58% of 79 duels better than 88%
57% of 14 situations better than 88%
Anubis26
35% better than 9%
0.65 better than 17%
75.9 better than 31%
0.89 better than 13%
44% of 75 duels better than 18%
13% of 8 situations better than 5%
Nuke14
64% -
0.71 -
80.5 -
1.00-
45% of 40 duels -
20% of 5 situations -
Cache7
71% -
0.74 -
81.2 -
1.07-
56% of 27 duels -
50% of 2 situations -
Mirage6
17% -
0.60 -
67.5 -
0.75-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fikalaz plays

Across 176 matches Fikalaz averages K/R 0.73 and ADR 82.0; the rating across the 126 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 106 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Fikalaz loses the most ELO on Ancient (−58 ELO, win rate 62%). Things go best in match 2 of the day (+86 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, +14 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.3, Headshots +3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 106 matches, win rate 49%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.