FikaMNE

Montenegro
61 matches tracked
Last updated:

How does FikaMNE play?

Rating 1.10 K/R 0.77 ADR 81.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (0.98).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.15+0.17 · Ø 0.98 better than 90%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.9%).

2K rounds 14.9%+2.0 pp · Ø 12.9% better than 87%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 9x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 67%−6 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Win rate +10 pp, ELO +274
= Stayed the same
K/R at 0.78, ADR at 81.0
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Mirage
  2. Highest rating in a match: 1.84 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
70% better than 95%
0.81 better than 84%
82.7 better than 64%
1.14 better than 85%
55% of 71 duels better than 74%
41% of 17 situations better than 59%
Mirage22
36% better than 9%
0.69 better than 31%
75.6 better than 30%
0.97 better than 35%
55% of 75 duels better than 76%
50% of 14 situations better than 82%
Inferno9
56% -
0.89 -
90.6 -
1.30-
67% of 24 duels -
29% of 7 situations -
Ancient3
33% -
0.60 -
73.3 -
0.80-
50% of 14 duels -
0% of 1 situations -
Nuke3
67% -
0.93 -
97.0 -
1.28-
50% of 4 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FikaMNE plays

Across 61 matches FikaMNE averages K/R 0.77, ADR 81.6 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 70% win rate in 23 matches. In 30 of 61 matches the rating was 1.10 or higher (49%), in 15 it was below 0.90. In 40 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.25. Things go best on Dust 2 (+28 ELO, win rate 70%). Improved over the last three months: Rating +0.05, Win rate +10 pp, ELO +274. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.