Fighter-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.98).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so clearly below the average (12.9%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months: 0.91 (at the start 0.96). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 74.6. Last 3 months: 71.7 (at the start 74.6). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 47%). Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 52% (at the start 57%). Clearly above the average (47%).
Best month: August 2026 with 1,572. Last 3 months: 1,454 (at the start 1,371).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Fighter-_- loses the most ELO on Dust 2: −49 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.70 · Inferno
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How Fighter-_- plays
Across 182 matches Fighter-_- averages K/R 0.65, ADR 72.0 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 72.0, better than only 10% of level 7 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 46 of 182 matches the rating was 1.10 or higher (25%), in 89 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Fighter-_- loses the most ELO on Dust 2 (−49 ELO, win rate 56%). Things go best on Mirage (+126 ELO, win rate 52%). Match no. 4 of the day goes best: 70% win rate, −65 ELO. Improved over the last three months: ELO +83. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.65, ADR at 71.7. Last 30 days: 49 matches, win rate 49%, net ELO −202.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.