Fighter-_-

Ukraine
On FACEIT since 2016 182 matches tracked 49 matches in 30 days
Last updated:

How does Fighter-_- play?

Rating 0.92 K/R 0.65 ADR 72.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 182 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.5
Knife kills 3 in 182 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.9%).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 9%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 19x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +83
= Stayed the same
K/R at 0.65, ADR at 71.7
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
43 matches · 56% win rate
On Anubis −37 ELO
36 matches · 61% win rate
On Saturdays −38 ELO, win rate 36%

Fighter-_- loses the most ELO on Dust 2: −49 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.70 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
56% better than 71%
0.69 better than 35%
72.8 better than 18%
0.98 better than 44%
54% of 177 duels better than 75%
32% of 25 situations better than 33%
Anubis36
61% better than 79%
0.64 better than 13%
71.1 better than 9%
0.90 better than 17%
47% of 123 duels better than 33%
45% of 22 situations better than 71%
Mirage31
52% better than 57%
0.64 better than 14%
73.2 better than 22%
0.90 better than 17%
49% of 105 duels better than 46%
48% of 21 situations better than 76%
Ancient25
36% better than 10%
0.69 better than 31%
77.6 better than 36%
0.96 better than 36%
46% of 127 duels better than 27%
20% of 15 situations better than 10%
Inferno19
53% better than 59%
0.60 better than 9%
66.9 better than 4%
0.85 better than 10%
51% of 81 duels better than 54%
33% of 9 situations better than 38%
Cache18
61% -
0.64 -
68.5 -
0.91-
49% of 69 duels -
67% of 6 situations -
Nuke10
40% -
0.62 -
70.5 -
0.80-
45% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fighter-_- plays

Across 182 matches Fighter-_- averages K/R 0.65, ADR 72.0 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 72.0, better than only 10% of level 7 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 46 of 182 matches the rating was 1.10 or higher (25%), in 89 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Fighter-_- loses the most ELO on Dust 2 (−49 ELO, win rate 56%). Things go best on Mirage (+126 ELO, win rate 52%). Match no. 4 of the day goes best: 70% win rate, −65 ELO. Improved over the last three months: ELO +83. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.65, ADR at 71.7. Last 30 days: 49 matches, win rate 49%, net ELO −202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.