Fifi1232

Poland
On FACEIT since 2025 371 matches tracked 158 matches in 30 days
ELO ▲ 75
2,948
30-day peak: 2,948
Rank EU ▼ 498 places
#10,062
Poland #508 in Poland
30 days · prev. #9,564 · best #8,677
Last updated:

How does Fifi1232 play?

Rating 1.13 (from 331 matches) K/R 0.80 ADR 84.7 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 331 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.1
Knife kills 21 in 371 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 74x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +233
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.9

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −224 ELO
136 matches · 50% win rate
In match 4 of the day −179 ELO
43 matches · 37% win rate
Between 0:00 and 6:00 −85 ELO, win rate 47%
On Sundays −31 ELO, win rate 43%

Fifi1232 loses the most ELO on Mirage: −224 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
50% better than 35%
0.82 better than 78%
86.2 better than 71%
1.16 better than 81%
58% of 540 duels better than 82%
29% of 70 situations better than 21%
Dust 275
51% better than 40%
0.80 better than 72%
84.5 better than 64%
1.15 better than 76%
59% of 329 duels better than 83%
42% of 52 situations better than 59%
Ancient51
55% better than 54%
0.78 better than 62%
83.0 better than 54%
1.07 better than 56%
58% of 178 duels better than 81%
39% of 18 situations better than 52%
Anubis43
60% better than 70%
0.80 better than 72%
84.9 better than 66%
1.11 better than 68%
52% of 189 duels right on the average
54% of 24 situations better than 83%
Nuke39
56% right on the average
0.82 better than 72%
84.1 better than 57%
1.12 better than 61%
53% of 128 duels right on the average
37% of 27 situations better than 44%
Inferno16
63% better than 66%
0.80 better than 58%
81.8 better than 35%
1.20-
54% of 80 duels better than 44%
46% of 13 situations better than 66%
Cache8
25% -
0.73 -
81.0 -
0.95-
53% of 47 duels -
13% of 8 situations -
Overpass3
33% -
0.71 -
80.3 -
0.41-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fifi1232 plays

Across 371 matches Fifi1232 averages K/R 0.80 and ADR 84.7; the rating across the 331 rated matches is 1.13. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 166 of 331 matches the rating was 1.10 or higher (50%), in 93 it was below 0.90. In 271 matches with detailed stats: 74 4Ks and 4 aces. Best month by rating: June 2026 at 1.40. Fifi1232 loses the most ELO on Mirage (−224 ELO, win rate 50%). Things go best on Ancient (+81 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +44 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +233. Got weaker: K/R −0.08, Rating −0.11, ADR −7.9. Last 30 days: 158 matches, win rate 51%, net ELO −138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.