FiReyaya

Vietnam
On FACEIT since 2015 70 matches tracked 49 matches in 30 days
ELO ▲ 27
2,176
30-day peak: 2,176
Rank SEA ▼ 421 places
#3,450
Vietnam #279 in Vietnam
30 days · prev. #3,029 · best #2,986
Last updated:

How does FiReyaya play?

Rating 1.19 K/R 0.84 ADR 84.0 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 70 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.3
Knife kills 2 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
28 matches · 57% win rate
In match 2 of the day −1 ELO
21 matches · 43% win rate

FiReyaya loses the most ELO on Dust 2: −1 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 70%
0.90 better than 96%
88.4 better than 85%
1.28 better than 96%
56% of 144 duels better than 75%
35% of 23 situations better than 42%
Mirage24
46% better than 30%
0.79 better than 74%
79.2 better than 43%
1.12 better than 79%
44% of 112 duels better than 14%
27% of 11 situations better than 20%
Ancient9
22% -
0.75 -
77.5 -
0.96-
45% of 29 duels -
50% of 4 situations -
Cache6
83% -
1.01 -
95.9 -
1.43-
65% of 23 duels -
30% of 10 situations -
Nuke3
67% -
0.68 -
70.1 -
0.98-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FiReyaya plays

Across 70 matches FiReyaya averages K/R 0.84, ADR 84.0 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 38 of 70 matches the rating was 1.10 or higher (54%), in 19 it was below 0.90. In 50 matches with detailed stats: 16 4Ks and 0 aces. FiReyaya loses the most ELO on Dust 2 (−1 ELO, win rate 57%). Got weaker: K/R −0.08, Rating −0.12, ADR −7.5, Headshots −3 pp, Win rate −5 pp. Last 30 days: 49 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.