FiIIe1

Sweden
On FACEIT since 2020 149 matches tracked 31 matches in 30 days
ELO ▲ 75
2,603
30-day peak: 2,715
Rank EU
#36,869
Sweden #1,104 in Sweden
Last updated:

How does FiIIe1 play?

Rating 1.05 K/R 0.73 ADR 80.9 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 20x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether FiIIe1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
34 matches · 53% win rate
In match 3 of the day −25 ELO
27 matches · 48% win rate
On Wednesdays +124 ELO, win rate 48%

FiIIe1 loses the most ELO on Anubis: −47 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 45 · Inferno
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 63%
0.71 better than 30%
79.8 better than 40%
1.00 better than 33%
54% of 157 duels better than 63%
25% of 32 situations better than 15%
Anubis34
53% right on the average
0.78 better than 64%
86.4 better than 73%
1.10 better than 66%
62% of 123 duels better than 93%
43% of 28 situations better than 62%
Dust 225
64% better than 87%
0.71 better than 32%
78.6 better than 36%
1.06 better than 55%
51% of 76 duels better than 45%
38% of 26 situations better than 46%
Ancient20
50% better than 40%
0.73 better than 39%
77.9 better than 28%
1.02 better than 40%
59% of 70 duels better than 86%
38% of 13 situations right on the average
Cache12
42% -
0.70 -
77.1 -
0.99-
43% of 49 duels -
50% of 4 situations -
Inferno10
40% -
0.77 -
83.2 -
1.07-
52% of 48 duels -
17% of 6 situations -
Vertigo3
100% -
0.81 -
78.7 -
1.32-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FiIIe1 plays

Across 149 matches FiIIe1 averages K/R 0.73, ADR 80.9 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 54 of 149 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 138 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. FiIIe1 loses the most ELO on Anubis (−47 ELO, win rate 53%). Things go best on Dust 2 (+175 ELO, win rate 64%). Last 30 days: 31 matches, win rate 52%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.