Feyzerrr

Ukraine
On FACEIT since 2023 400 matches tracked 113 matches in 30 days
ELO ▲ 235
2,889
30-day peak: 2,928
Rank NA ▲ 181 places
#388
Ukraine #14 in Ukraine
30 days · prev. #569 · best #388
Last updated:

How does Feyzerrr play?

Rating 1.07 (from 302 matches) K/R 0.75 ADR 79.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 302 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.7 from the last 302
Knife kills 4 in 302 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 32x 4K, 3 aces in 213 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.75, ADR at 78.1, Win rate at 51%
▼ Got worse
Rating −0.05, ELO −217

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
69 matches · 51% win rate
In match 2 of the day +84 ELO
75 matches · 39% win rate
On Thursdays −72 ELO, win rate 36%

Feyzerrr loses the most ELO on Dust 2: −145 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% better than 35%
0.76 right on the average
80.1 better than 40%
1.08 better than 59%
55% of 472 duels better than 67%
31% of 64 situations better than 27%
Dust 269
51% better than 40%
0.76 better than 53%
78.4 better than 32%
1.09 better than 59%
56% of 315 duels better than 71%
35% of 52 situations better than 40%
Ancient64
50% better than 37%
0.73 better than 38%
79.0 better than 33%
1.04 better than 46%
53% of 287 duels better than 55%
29% of 38 situations better than 26%
Anubis32
63% better than 79%
0.79 better than 68%
81.9 right on the average
1.13 better than 74%
61% of 145 duels better than 90%
53% of 17 situations better than 82%
Nuke15
47% better than 20%
0.79 better than 58%
78.0 better than 27%
1.08 right on the average
53% of 64 duels right on the average
53% of 17 situations better than 80%
Inferno5
80% -
0.74 -
73.4 -
1.16-
70% of 20 duels -
50% of 12 situations -
Cache4
0% -
0.51 -
57.2 -
0.66-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Feyzerrr plays

Across 400 matches Feyzerrr averages K/R 0.75 and ADR 79.0; the rating across the 302 rated matches is 1.07. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 136 of 302 matches the rating was 1.10 or higher (45%), in 93 it was below 0.90. In 213 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. Feyzerrr loses the most ELO on Dust 2 (−145 ELO, win rate 51%). Things go best in match 3 of the day (+331 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +331 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.05, ELO −217. Unchanged in recent months: K/R at 0.75, ADR at 78.1, Win rate at 51%. Last 30 days: 113 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.