FeyHya666

Haiti
On FACEIT since 2022 294 matches tracked 129 matches in 30 days
Last updated:

How does FeyHya666 play?

Rating 1.11 (from 244 matches) K/R 0.81 ADR 85.5 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 244 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 3.0
Knife kills 14 in 294 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 53x 4K, 10 aces in 244 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 84.8, Win rate at 51%
▼ Got worse
K/R −0.07

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +19 ELO, win rate 46%
On Mondays −25 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% right on the average
0.86 better than 91%
90.3 better than 87%
1.17 better than 86%
53% of 457 duels better than 60%
43% of 49 situations better than 66%
Ancient63
56% better than 63%
0.78 better than 66%
77.9 better than 29%
1.07 better than 61%
51% of 207 duels better than 46%
24% of 21 situations better than 17%
Dust 263
48% better than 36%
0.81 better than 79%
89.3 better than 85%
1.11 better than 72%
52% of 316 duels right on the average
26% of 27 situations better than 21%
Anubis36
53% right on the average
0.79 better than 71%
82.6 better than 58%
1.15 better than 83%
57% of 152 duels better than 78%
43% of 14 situations better than 65%
Inferno16
50% better than 35%
0.81 better than 72%
83.7 better than 55%
1.10 better than 58%
65% of 66 duels better than 96%
40% of 5 situations better than 55%
Nuke13
46% -
0.78 -
83.5 -
0.99-
53% of 72 duels -
33% of 3 situations -
Cache10
60% -
0.68 -
76.5 -
0.90-
41% of 46 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FeyHya666 plays

Across 294 matches FeyHya666 averages K/R 0.81 and ADR 85.5; the rating across the 244 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 120 of 244 matches the rating was 1.10 or higher (49%), in 73 it was below 0.90. In 244 matches with detailed stats: 53 4Ks and 10 aces. Best month by rating: September 2026 at 1.22. Things go best on Mirage (+83 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +24 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07. Unchanged in recent months: ADR at 84.8, Win rate at 51%. Last 30 days: 129 matches, win rate 50%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.