Fethrhy

South Korea
On FACEIT since 2021 83 matches tracked 63 matches in 30 days
ELO ▲ 404
2,263
30-day peak: 2,348
Rank SEA ▲ 513 places
#2,574
South Korea #121 in South Korea
30 days · prev. #3,087 · best #1,894
Last updated:

How does Fethrhy play?

Rating 1.01 K/R 0.75 ADR 82.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 4.0
Zeus kills3 in 83 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Fethrhy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +47 ELO
21 matches · 52% win rate
On Fridays ±0 ELO, win rate 52%

Fethrhy loses the most ELO from match 5 of the day: +47 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
62% better than 84%
0.77 better than 62%
82.2 better than 55%
1.04 right on the average
50% of 168 duels better than 41%
40% of 10 situations better than 56%
Ancient22
68% better than 92%
0.73 better than 41%
78.7 better than 33%
0.96 better than 24%
54% of 118 duels better than 64%
31% of 13 situations better than 32%
Dust 212
42% -
0.67 -
79.2 -
0.87-
37% of 70 duels -
43% of 7 situations -
Inferno11
55% -
0.82 -
91.8 -
1.11-
53% of 68 duels -
14% of 7 situations -
Anubis9
44% -
0.80 -
86.6 -
1.09-
68% of 66 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fethrhy plays

Across 83 matches Fethrhy averages K/R 0.75, ADR 82.6 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 83 matches with detailed stats: 18 4Ks and 2 aces. Fethrhy loses the most ELO from match 5 of the day (+47 ELO, win rate 52%). Things go best on Mirage (+19 ELO, win rate 62%). Last 30 days: 63 matches, win rate 59%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.