Fessor

Denmark
On FACEIT since 2016 224 matches tracked 40 matches in 30 days
ELO ▼ 55
3,658
30-day peak: 3,713
Rank EU ▼ 189 places
#571
Denmark #20 in Denmark
30 days · prev. #382 · best #328
Last updated:

How does Fessor play?

Rating 1.20 (from 188 matches) K/R 0.86 ADR 94.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 59%+4 pp · Ø 55% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 18%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 74%
AWP share of kills 4%−10 pp · Ø 14% better than 31%
K/D 1.23+0.11 · Ø 1.12 better than 71%
Pistol kills per match 2.6
Knife kills 1 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.6%).

2K rounds 15.4%+0.8 pp · Ø 14.6% better than 67%
3K rounds 5.9%+1.3 pp · Ø 4.6% better than 85%
MVPs per match 2.8+0.2 · Ø 2.6 better than 67%
4Ks and aces 42x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 84%
Enemies flashed per round 0.46+0.11 · Ø 0.35 better than 82%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.12, Win rate +9 pp, ELO +297
= Stayed the same
K/R at 0.87, ADR at 94.4
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: May 2026 with 1.01. Last 3 months: 0.87 (at the start 0.85). Clearly above the average (0.79).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −124 ELO
64 matches · 56% win rate
On Nuke −47 ELO
27 matches · 70% win rate
Between 18:00 and 24:00 +147 ELO, win rate 57%
On Tuesdays +20 ELO, win rate 48%

Fessor loses the most ELO in match 1 of the day: −124 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 15 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
59% better than 57%
0.87 better than 78%
95.8 better than 89%
1.19 better than 68%
60% of 482 duels better than 79%
38% of 40 situations better than 46%
Ancient54
72% better than 89%
0.87 better than 81%
93.8 better than 84%
1.21 better than 78%
61% of 256 duels better than 85%
14% of 14 situations better than 5%
Nuke27
70% better than 91%
0.88 better than 87%
97.1 better than 94%
1.22 better than 86%
54% of 119 duels better than 57%
44% of 9 situations better than 62%
Anubis25
56% better than 45%
0.85 better than 75%
91.7 better than 79%
1.17 better than 65%
61% of 158 duels better than 82%
53% of 17 situations better than 82%
Inferno14
36% -
0.81 -
89.3 -
1.06-
60% of 43 duels -
50% of 4 situations -
Cache9
78% -
0.90 -
94.1 -
1.28-
54% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fessor plays

Across 224 matches Fessor averages K/R 0.86 and ADR 94.1; the rating across the 188 rated matches is 1.20. Biggest strength: Rounds with first kill at 16%, better than 92% of level 10 · 3,500+ ELO players. Averages 18.6 kills per match with 59% headshots. The strongest map is Ancient with a 72% win rate in 54 matches. In 110 of 188 matches the rating was 1.10 or higher (59%), in 39 it was below 0.90. In 152 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. Fessor loses the most ELO in match 1 of the day (−124 ELO, win rate 56%). Things go best on Mirage (+342 ELO, win rate 59%). From match no. 5 of the day on, things go best: 69% win rate, +95 ELO. Improved over the last three months: Rating +0.12, Win rate +9 pp, ELO +297. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.87, ADR at 94.4. Last 30 days: 40 matches, win rate 53%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.