Fershky

Spain
100 matches tracked 20 matches in 30 days
ELO
1,931
Peak across the last 100 matches: 1,952
Rank SEA ▼ 1,678 places
#7,644
30 days · prev. #5,966 · best #5,966
Last updated:

How does Fershky play?

Rating 0.98 (from 50 matches) K/R 0.74 ADR 78.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.5
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 4x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.6, Headshots −2 pp, Win rate −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 48% win rate
On Sundays −24 ELO, win rate 35%

Fershky loses the most ELO on Mirage: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Most kills in a match: 26 · Inferno
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 41%
0.74 better than 61%
77.3 better than 36%
0.99-
59% of 34 duels better than 88%
67% of 6 situations better than 97%
Mirage25
48% better than 41%
0.73 right on the average
78.1 better than 42%
0.95 better than 30%
50% of 72 duels right on the average
33% of 12 situations better than 36%
Ancient15
47% better than 33%
0.61 better than 5%
70.7 better than 6%
0.76-
43% of 30 duels better than 11%
0% of 3 situations better than 1%
Inferno10
60% -
0.78 -
86.3 -
1.12-
48% of 33 duels -
33% of 3 situations -
Cache9
56% -
0.77 -
83.7 -
0.70-
67% of 3 duels -
0% of 2 situations -
Anubis8
38% -
0.84 -
82.9 -
1.18-
43% of 28 duels -
0% of 10 situations -
Nuke4
75% -
0.73 -
76.5 -
0.96-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fershky plays

Across 100 matches Fershky averages K/R 0.74 and ADR 78.9; the rating across the 50 rated matches is 0.98. Biggest strength: 3K rounds at 4.9%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 17 of 50 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Fershky loses the most ELO on Mirage (−24 ELO, win rate 48%). Things go best in match 2 of the day (+5 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +5 ELO. Got weaker: K/R −0.07, ADR −5.6, Headshots −2 pp, Win rate −7 pp. Last 30 days: 20 matches, win rate 40%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.