FersaiS-_-

North Korea
On FACEIT since 2022 63 matches tracked 31 matches in 30 days
ELO ▲ 5
2,139
30-day peak: 2,139
Rank EU
#161,787
North Korea #269 in North Korea
Last updated:

How does FersaiS-_- play?

Rating 0.90 K/R 0.67 ADR 76.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 3.1
Zeus kills1 in 63 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FersaiS-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 3 wins in a row · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
82% better than 99%
0.75 better than 56%
89.0 better than 85%
1.03 right on the average
55% of 92 duels better than 72%
57% of 7 situations better than 93%
Dust 215
27% better than 1%
0.70 better than 30%
77.6 better than 32%
0.95 better than 22%
51% of 77 duels right on the average
50% of 4 situations better than 81%
Ancient11
27% -
0.54 -
65.2 -
0.72-
46% of 37 duels -
17% of 6 situations -
Anubis8
63% -
0.66 -
74.8 -
0.85-
45% of 47 duels -
100% of 2 situations -
Cache5
20% -
0.60 -
65.1 -
0.83-
64% of 22 duels -
33% of 3 situations -
Nuke5
80% -
0.71 -
82.7 -
0.96-
56% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FersaiS-_- plays

Across 63 matches FersaiS-_- averages K/R 0.67, ADR 76.9 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 54% headshots. The strongest map is Mirage with a 82% win rate in 17 matches. In 17 of 63 matches the rating was 1.10 or higher (27%), in 34 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Last 30 days: 31 matches, win rate 55%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.