Ferro-

Sweden
On FACEIT since 2017 204 matches tracked 45 matches in 30 days
Last updated:

How does Ferro- play?

Rating 0.94 (from 155 matches) K/R 0.63 ADR 70.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.93−0.10 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 1 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 6%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 17x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.35, ADR +7.6
= Stayed the same
Headshots at 60%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.57). Clearly below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
29 matches · 48% win rate
On Cache −26 ELO
31 matches · 55% win rate
On Fridays +61 ELO, win rate 41%

Ferro- loses the most ELO on Dust 2: −56 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.14 · Ancient
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 61%
0.65 better than 10%
72.6 better than 11%
0.96 better than 23%
50% of 223 duels better than 40%
46% of 48 situations better than 74%
Ancient45
56% better than 63%
0.64 better than 8%
70.5 better than 6%
0.91 better than 11%
50% of 117 duels better than 39%
43% of 23 situations better than 64%
Cache31
55% -
0.61 -
70.8 -
0.91-
64% of 94 duels -
33% of 18 situations -
Dust 229
48% better than 34%
0.62 better than 5%
66.9 better than 2%
0.94 better than 14%
43% of 47 duels better than 8%
63% of 16 situations better than 95%
Anubis17
53% right on the average
0.66 better than 11%
68.0 better than 2%
0.97-
42% of 43 duels better than 6%
67% of 9 situations better than 97%
Inferno7
43% -
0.57 -
64.8 -
1.07-
75% of 4 duels -
0% of 2 situations -
Nuke4
25% -
0.53 -
60.0 -
0.68-
25% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ferro- plays

Across 204 matches Ferro- averages K/R 0.63 and ADR 70.2; the rating across the 155 rated matches is 0.94. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.2, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 60% headshots. The strongest map is Ancient with a 56% win rate in 45 matches. In 41 of 155 matches the rating was 1.10 or higher (26%), in 72 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. Ferro- loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Ancient (+183 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +100 ELO. Improved over the last three months: K/R +0.08, Rating +0.35, ADR +7.6. Unchanged in recent months: Headshots at 60%, Win rate at 53%. Last 30 days: 45 matches, win rate 58%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.