Ferro-
How does Ferro- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.57). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.94 (at the start 0.59). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 73.0. Last 3 months: 72.0 (at the start 64.4). Clearly below the average (80.2).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months unchanged at 60%. Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Best month: August 2026 with 2,991.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ferro- loses the most ELO on Dust 2: −56 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Cache
- Highest rating in a match: 2.14 · Ancient
- Most kills in a match: 48 · Anubis
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ferro- plays
Across 204 matches Ferro- averages K/R 0.63 and ADR 70.2; the rating across the 155 rated matches is 0.94. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.2, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 60% headshots. The strongest map is Ancient with a 56% win rate in 45 matches. In 41 of 155 matches the rating was 1.10 or higher (26%), in 72 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. Ferro- loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Ancient (+183 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +100 ELO. Improved over the last three months: K/R +0.08, Rating +0.35, ADR +7.6. Unchanged in recent months: Headshots at 60%, Win rate at 53%. Last 30 days: 45 matches, win rate 58%, net ELO +160.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.